RUST METRICSFlight deck · live data
Data live Servers11,892 Players103,409 Populated3,969 Fresh wipes 3 h496 Scan5 min
‹ All servers54.39.51.107:30000
Online Full Queue Fresh wipe Wipe due No query

Matt's Rust

Online 54.39.51.107:30000 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 209 SERVER FPS

Server fps

48 h low 157 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 43,597 ×1000

Entities

48 h range 43,469–45,731 · memory 2,299 MB
1239 ET SINCE RESTART 8D 04H

Uptime

8 days 4 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,289top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory2,299MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Matt's Rust follow?

Its rhythm cannot be told from the wipes of Matt's Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 17 hours ago.

Tag meanings

Which tags does Matt's Rust carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Matt's Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Matt's Rust?

Rust Metrics lists featuring Matt's Rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Matt's Rust sit in the rankings?

Player hours over seven days put Matt's Rust at #15,289, in the top 69% of all ranked servers.

What player count does Matt's Rust carry?

Current headcount on Matt's Rust: 0 players, 40 slots available. Seven-day reading: 0 players on average.

Server

What location is Matt's Rust hosted in?

Reading: location. Matt's Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 54.39.51.107:30000.

What Rust version is Matt's Rust on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Matt's Rust. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Matt's Rust?

Over the last 48 hours the average was 182 server fps; the floor was 157. Check: entities. The peak was 45,731, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,434 MB. Expect lag when fps falls and entities climb.

How reliable is Matt's Rust, and is it online now?

Reading: online. Matt's Rust answers right now. Check: restart. The uptime it reports puts the last restart about 8 days 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.

Rules and settings

What rules does Matt's Rust enforce, and what are its settings?

Check: gather rate. The name Matt's Rust does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Matt's Rust?

Check: map. Procedural, size 3,000, seed 1679882896, generated by the game on Matt's Rust. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Matt's Rust?

To join: start Rust, press F1 and type client.connect 54.39.51.107:30000. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.