US Testing Server
Online NA 54.39.102.131:28015 checked 11m ago
Server instruments
last reading Fri 03:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 20 · below 20 is lag, below 10 is badEntities
48 h range 56,317–69,605 · memory 1,726 MBUptime
16 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:31 UTC14d ago | 0 | – | running | 0 |
| Thu 15 Oct, 09:31 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 17:31 UTC15d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 01:31 UTC16d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:45 UTC17d ago | 0 | – | 1 days | 0 |
| Sun 27 Sep, 05:22 UTC32d ago | 0 | – | 15.8 days | 0 |
| Sat 26 Sep, 20:53 UTC33d ago | 0 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:25 UTC34d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/100
- 24/50
- 66/100
- 3/150
- 8/175
- 4/90
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on US Testing Server?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does US Testing Server follow?
No next wipe can be predicted for US Testing Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 3 hours ago.
Tag meanings
Which tags does US Testing Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from US Testing Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show US Testing Server?
Rust Metrics lists featuring US Testing Server: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does US Testing Server sit in the rankings?
Ranked by seven-day player hours, US Testing Server sits at #15,270 and #1,491 in North America, inside the top 69%.
What player count does US Testing Server carry?
Reading for US Testing Server: 0 players online now. A seven-day average of 0 players is the reading.
Operator and location
What location is US Testing Server hosted in?
US Testing Server gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 54.39.102.131:28015.
What Rust version is US Testing Server on?
Reading: US Testing Server, Rust network protocol 2634 and build 167584, Windows. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for US Testing Server?
Check: fps. Average 20 server fps over the last 48 hours, low of 20. Within range. Peak entity count: 69,605. Buildings, deployables and all else included. Check: memory. Peak use was 2,134 MB. Expect lag when fps falls and entities climb.
What is the uptime on US Testing Server, and is it online?
Check: connection. US Testing Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 25 September 2026, recorded by Rust Metrics.
Map and rules
How is US Testing Server configured, and what rules are in force?
No gather rate appears in the name: US Testing Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is US Testing Server on?
From seed 1337, the game generates the procedural map on US Testing Server. Its size is 3,700. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
What do you do to join US Testing Server?
Press F1 in Rust and enter client.connect 54.39.102.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.