RUST METRICSFlight deck · live data
Data live Servers11,621 Players40,265 Populated2,839 Fresh wipes 3 h129 Scan5 min
‹ All servers54.39.102.131:28015
Online Full Queue Fresh wipe Wipe due No query

US Testing Server

Online NA 54.39.102.131:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 03:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 20 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 67,580 ×1000

Entities

48 h range 56,317–69,605 · memory 1,726 MB
1239 ET SINCE RESTART 16:00

Uptime

16 h 0 min since its last restart, at the last reading
7-day average0peak –
Rank#15,270top 69% · #1491 in NA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory1,726MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

0510152005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:31 UTC14d ago 0 – running 0
Thu 15 Oct, 09:31 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 17:31 UTC15d ago 0 – 0.7 days 0
Wed 14 Oct, 01:31 UTC16d ago 0 – 0.7 days 0
Tue 13 Oct, 01:45 UTC17d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC32d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC33d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC34d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on US Testing Server?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does US Testing Server follow?

No next wipe can be predicted for US Testing Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 3 hours ago.

Tag meanings

Which tags does US Testing Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from US Testing Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show US Testing Server?

Rust Metrics lists featuring US Testing Server: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does US Testing Server sit in the rankings?

Ranked by seven-day player hours, US Testing Server sits at #15,270 and #1,491 in North America, inside the top 69%.

What player count does US Testing Server carry?

Reading for US Testing Server: 0 players online now. A seven-day average of 0 players is the reading.

Operator and location

What location is US Testing Server hosted in?

US Testing Server gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 54.39.102.131:28015.

What Rust version is US Testing Server on?

Reading: US Testing Server, Rust network protocol 2634 and build 167584, Windows. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for US Testing Server?

Check: fps. Average 20 server fps over the last 48 hours, low of 20. Within range. Peak entity count: 69,605. Buildings, deployables and all else included. Check: memory. Peak use was 2,134 MB. Expect lag when fps falls and entities climb.

What is the uptime on US Testing Server, and is it online?

Check: connection. US Testing Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 25 September 2026, recorded by Rust Metrics.

Map and rules

How is US Testing Server configured, and what rules are in force?

No gather rate appears in the name: US Testing Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is US Testing Server on?

From seed 1337, the game generates the procedural map on US Testing Server. Its size is 3,700. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

What do you do to join US Testing Server?

Press F1 in Rust and enter client.connect 54.39.102.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Game build reading: 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.