RUST METRICSFlight deck · live data
Data live Servers11,621 Players40,265 Populated2,839 Fresh wipes 3 h129 Scan5 min
‹ All servers54.39.102.131:22015
Online Full Queue Fresh wipe Wipe due No query

US Testing Server

Online NA 54.39.102.131:22015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 03:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 20 SERVER FPS

Server fps

48 h low 19 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,688 ×1000

Entities

48 h range 873–2,993 · memory 474 MB
1239 ET SINCE RESTART 09:01

Uptime

9 h 1 min since its last restart, at the last reading
7-day average0peak –
Rank#15,270top 69% · #1491 in NA
Last wipe10h agono schedule published
Next wipe–no rhythm it keeps
Memory474MBat the last reading
REC 1

Players

AveragePeakWipe
0123405:0014:0000:0009:0018:0003:00Wiped Thu 29 Oct, 18:00 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
0510152005:0014:0000:0009:0018:0003:00Wiped Thu 29 Oct, 18:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:00 UTC10h ago – – running 0
Thu 22 Oct, 18:00 UTC7d ago 0 – 7 days 0
Thu 15 Oct, 23:30 UTC14d ago 0 – 6.8 days 0
Thu 15 Oct, 07:30 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 15:30 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 23:30 UTC16d ago 0 – 0.7 days 0
Tue 13 Oct, 01:51 UTC17d ago 0 – 0.9 days 0
Sun 27 Sep, 04:33 UTC33d ago 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC33d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on US Testing Server when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does US Testing Server follow?

No next wipe can be predicted for US Testing Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 hours ago.

Tags

Which tags does US Testing Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in from US Testing Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show US Testing Server?

Rust Metrics lists featuring US Testing Server: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

Where does US Testing Server sit in the rankings?

Ranked by seven-day player hours, US Testing Server sits at #15,270 and #1,491 in North America, inside the top 69%.

What player count does US Testing Server carry?

Reading for US Testing Server: 0 players online now. A seven-day average of 0 players is the reading.

Operator and location

What location is US Testing Server hosted in?

Its NA tag places US Testing Server in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 54.39.102.131:22015.

What Rust version is US Testing Server on?

Reading: US Testing Server, Rust network protocol 2634 and build 167584, Windows. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for US Testing Server?

Over the last 48 hours the average was 20 server fps; the floor was 19. Peak entity count: 2,993. Buildings, deployables and all else included. Memory peak: 711 MB. Expect lag when fps falls and entities climb.

Is US Testing Server up, and how often does it stay up?

Reading: online. US Testing Server answers right now. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 26 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on US Testing Server?

Check: gather rate. The name US Testing Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is US Testing Server on?

From seed 1337, the game generates the procedural map on US Testing Server. Its size is 1,024. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: CraggyIsland.

How to join

How do you connect to US Testing Server?

Check: join. Open Rust, press F1, then enter client.connect 54.39.102.131:22015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players Slots: 0.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.