US Testing Server
Online NA 54.39.102.131:22015 checked 11m ago
Server instruments
last reading Fri 03:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 19 · below 20 is lag, below 10 is badEntities
48 h range 873–2,993 · memory 474 MBUptime
9 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:00 UTC10h ago | – | – | running | 0 |
| Thu 22 Oct, 18:00 UTC7d ago | 0 | – | 7 days | 0 |
| Thu 15 Oct, 23:30 UTC14d ago | 0 | – | 6.8 days | 0 |
| Thu 15 Oct, 07:30 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 15:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 23:30 UTC16d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:51 UTC17d ago | 0 | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC33d ago | 0 | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC33d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/100
- 24/50
- 66/100
- 3/150
- 8/175
- 4/90
Quick answers
from the figures on this pageWipe schedule
What happens on US Testing Server when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does US Testing Server follow?
No next wipe can be predicted for US Testing Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 hours ago.
Tags
Which tags does US Testing Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in from US Testing Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show US Testing Server?
Rust Metrics lists featuring US Testing Server: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
Where does US Testing Server sit in the rankings?
Ranked by seven-day player hours, US Testing Server sits at #15,270 and #1,491 in North America, inside the top 69%.
What player count does US Testing Server carry?
Reading for US Testing Server: 0 players online now. A seven-day average of 0 players is the reading.
Operator and location
What location is US Testing Server hosted in?
Its NA tag places US Testing Server in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 54.39.102.131:22015.
What Rust version is US Testing Server on?
Reading: US Testing Server, Rust network protocol 2634 and build 167584, Windows. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for US Testing Server?
Over the last 48 hours the average was 20 server fps; the floor was 19. Peak entity count: 2,993. Buildings, deployables and all else included. Memory peak: 711 MB. Expect lag when fps falls and entities climb.
Is US Testing Server up, and how often does it stay up?
Reading: online. US Testing Server answers right now. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 26 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on US Testing Server?
Check: gather rate. The name US Testing Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is US Testing Server on?
From seed 1337, the game generates the procedural map on US Testing Server. Its size is 1,024. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: CraggyIsland.
How to join
How do you connect to US Testing Server?
Check: join. Open Rust, press F1, then enter client.connect 54.39.102.131:22015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.