RUST METRICSFlight deck · live data
Data live Servers11,854 Players100,165 Populated3,872 Fresh wipes 3 h533 Scan5 min
‹ All servers54.39.102.131:21015
Online Full Queue Fresh wipe Wipe due No query

US Testing Server

Online NA 54.39.102.131:21015 checked 6m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 20 SERVER FPS

Server fps

48 h low 18 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 961 ×1000

Entities

48 h range 386–2,909 · memory 447 MB
1239 ET SINCE RESTART 09:01

Uptime

9 h 1 min since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 68% · #1495 in NA
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory447MBat the last reading
REC 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

0510152021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:30 UTC13d ago 0 – running 0
Wed 14 Oct, 21:21 UTC14d ago 0 – 1 days 0
Wed 14 Oct, 13:30 UTC15d ago 0 – 0.3 days 0
Tue 13 Oct, 13:21 UTC16d ago 0 – 1 days 0
Tue 13 Oct, 01:44 UTC16d ago 0 – 0.5 days 0
Sat 26 Sep, 20:50 UTC32d ago 0 – 16.2 days 0
Fri 25 Sep, 23:26 UTC33d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on US Testing Server?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does US Testing Server wipe, and when?

There is no next wipe to predict: US Testing Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 13 days 22 hours ago.

Tags

How should you read the tags on US Testing Server?

These are the tags US Testing Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show US Testing Server?

On Rust Metrics, US Testing Server sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does US Testing Server hold among Rust servers?

Player hours over the last seven days put US Testing Server at #15,269, #1,495 in North America, in the top 68% of all ranked servers.

What player count does US Testing Server carry?

Reading for US Testing Server: 0 players online now. Seven-day reading: 0 players on average.

Server details

Where does US Testing Server sit?

Its NA tag places US Testing Server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 54.39.102.131:21015.

What Rust version is US Testing Server on?

Rust network protocol 2634 and build 167584 on Windows is the build US Testing Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for US Testing Server?

Over the last 48 hours the average was 20 server fps; the floor was 18. Reading: 2,909 entities at the highest. That covers buildings, deployables and everything else. Reading: 632 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is US Testing Server up, and how often does it stay up?

Check: connection. US Testing Server is online at this moment. By its reported uptime, the last restart was roughly 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 25 September 2026.

Settings and map

How is US Testing Server configured, and what rules are in force?

No gather rate appears in the name: US Testing Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on US Testing Server?

Check: map. Procedural, size 1,024, seed 1337, generated by the game on US Testing Server. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: CraggyIsland.

Connection

How do you connect to US Testing Server?

To join: start Rust, press F1 and type client.connect 54.39.102.131:21015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players 0 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.