US Testing Server
Online NA 54.39.102.131:21015 checked 6m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 18 · below 20 is lag, below 10 is badEntities
48 h range 386–2,909 · memory 447 MBUptime
9 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:30 UTC13d ago | 0 | – | running | 0 |
| Wed 14 Oct, 21:21 UTC14d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 13:30 UTC15d ago | 0 | – | 0.3 days | 0 |
| Tue 13 Oct, 13:21 UTC16d ago | 0 | – | 1 days | 0 |
| Tue 13 Oct, 01:44 UTC16d ago | 0 | – | 0.5 days | 0 |
| Sat 26 Sep, 20:50 UTC32d ago | 0 | – | 16.2 days | 0 |
| Fri 25 Sep, 23:26 UTC33d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/100
- 25/50
- 18/100
- 4/150
- 12/175
- 7/90
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on US Testing Server?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does US Testing Server wipe, and when?
There is no next wipe to predict: US Testing Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 13 days 22 hours ago.
Tags
How should you read the tags on US Testing Server?
These are the tags US Testing Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show US Testing Server?
On Rust Metrics, US Testing Server sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does US Testing Server hold among Rust servers?
Player hours over the last seven days put US Testing Server at #15,269, #1,495 in North America, in the top 68% of all ranked servers.
What player count does US Testing Server carry?
Reading for US Testing Server: 0 players online now. Seven-day reading: 0 players on average.
Server details
Where does US Testing Server sit?
Its NA tag places US Testing Server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 54.39.102.131:21015.
What Rust version is US Testing Server on?
Rust network protocol 2634 and build 167584 on Windows is the build US Testing Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for US Testing Server?
Over the last 48 hours the average was 20 server fps; the floor was 18. Reading: 2,909 entities at the highest. That covers buildings, deployables and everything else. Reading: 632 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is US Testing Server up, and how often does it stay up?
Check: connection. US Testing Server is online at this moment. By its reported uptime, the last restart was roughly 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 25 September 2026.
Settings and map
How is US Testing Server configured, and what rules are in force?
No gather rate appears in the name: US Testing Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on US Testing Server?
Check: map. Procedural, size 1,024, seed 1337, generated by the game on US Testing Server. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: CraggyIsland.
Connection
How do you connect to US Testing Server?
To join: start Rust, press F1 and type client.connect 54.39.102.131:21015. Or press Launch Rust here and Steam opens the game and connects you.