Todd's Testing Ground
Online EU 54.38.78.147:28015 checked 12m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 11 · below 20 is lag, below 10 is badEntities
48 h range 98,633–116,153 · memory 3,878 MBUptime
23 h 44 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:04 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 127/100
- 41/225
- 35/700
- 7/200
- 5/1000
- 76/700
Quick answers
from the figures on this pageReset cycle
When does Todd's Testing Ground wipe?
To tell the rhythm of Todd's Testing Ground, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 hours ago the current world was made.
Lists and filters
Which tags does Todd's Testing Ground carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): The server browser files it under Europe from Todd's Testing Ground. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Todd's Testing Ground appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Todd's Testing Ground: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does Todd's Testing Ground sit in the rankings?
Ranked by seven-day player hours, Todd's Testing Ground sits at #7,530 and #2,043 in Europe, inside the top 34%.
What is the population on Todd's Testing Ground?
0 of 20 slots are filled on Todd's Testing Ground right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 07:00 UTC over the last 48 hours.
Server details
Where does Todd's Testing Ground sit?
Reading: location. The EU tag puts Todd's Testing Ground in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 54.38.78.147:28015.
What Rust version is Todd's Testing Ground on?
Reading: Todd's Testing Ground, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does Todd's Testing Ground perform?
Check: fps. Average 53 server fps over the last 48 hours, low of 11. Within range. Reading: 116,153 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,451 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Todd's Testing Ground up, and how often does it stay up?
Check: connection. Todd's Testing Ground is online at this moment. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Reading: 79% uptime over the last 7 full days. It was up 133 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.
Map and rules
How is Todd's Testing Ground configured, and what rules are in force?
Check: gather rate. The name Todd's Testing Ground does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Todd's Testing Ground?
From seed 1337, the game generates the procedural map on Todd's Testing Ground. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
What do you do to join Todd's Testing Ground?
Press F1 in Rust and enter client.connect 54.38.78.147:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.