Test
Offline EU 54.37.128.210:35555 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 84% in EU, and #499 of the trio servers (top 80%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 06:27 UTC7d ago | 1 | – | running | 1 |
| Wed 21 Oct, 08:43 UTC8d ago | 1 | – | 0.9 days | 0 |
| Sat 17 Oct, 08:15 UTC12d ago | 1 | held half | 4 days | 1 |
| Fri 16 Oct, 10:36 UTC13d ago | 1 | – | 0.9 days | 1 |
| Thu 8 Oct, 20:44 UTC20d ago | 1 | halved by day 1 | 7.6 days | 0 |
| Thu 8 Oct, 08:37 UTC21d ago | 1 | – | 0.5 days | 0 |
| Fri 2 Oct, 10:34 UTC27d ago | 2 | – | 5.9 days | 0 |
| Tue 29 Sep, 08:17 UTC30d ago | 1 | halved by day 2 | 3.1 days | 0 |
| Thu 24 Sep, 19:04 UTC34d ago | 4 | halved by day 1 | 4.6 days | 1 |
| Thu 24 Sep, 10:12 UTC35d ago | 4 | – | 0.4 days | 1 |
| Wed 23 Sep, 09:12 UTC36d ago | 2 | – | 1 days | 1 |
| Fri 18 Sep, 08:52 UTC41d ago | 1 | halved by day 1 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 77/200
- 30/550
- 4/550
- 15/550
- 25/550
- 24/100
Quick answers
from the figures on this pageReset cycle
What happens on Test when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 1 it fell below half when it didn't.
When does Test wipe?
No next wipe can be predicted for Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 7 days 12 hours ago.
Tags
Which tags does Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts3 (Group limit): You may team up with at most 3; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in from Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test?
On Rust Metrics, Test sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.
Population
Where does Test sit in the rankings?
Player hours over the last seven days put Test at #14,581, #2,469 in Europe, in the top 65% of all ranked servers. The trio group places it at #499.
How full does Test get?
Reading for Test: offline at this moment; last seen 2 days 9 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is Test hosted in?
Reading: location. The EU tag puts Test in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 54.37.128.210:35555.
What Rust version is Test on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by Test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Test, and is it online now?
Test reports offline. The last reading came 2 days 9 hours ago. Uptime for the last 7 full days: 40 of 168 hours, or 24%. Check: first contact. Rust Metrics logged it on 14 September 2026.
Rules and settings
How is Test configured, and what rules are in force?
Reading the name gives no gather rate for Test. Groups stop at 3 players. The label given is trio. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Test on?
Check: map. Procedural, size 1,400, seed 61283182, generated by the game on Test. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: The Smallest Rust Map.
How to join
What do you do to join Test?
Check: join. Open Rust, press F1, then enter client.connect 54.37.128.210:35555. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/fNSphY5pnU.
