RUST METRICSFlight deck · live data
Data live Servers11,766 Players65,323 Populated3,462 Fresh wipes 3 h190 Scan5 min
‹ All servers54.36.179.224:28015
Online Full Queue Fresh wipe Wipe due No query

[EU] SINMAS STAGING Livestock

Online 54.36.179.224:28015 checked 7m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 83,000 ×1000

Entities

48 h range 70,000–85,000 · memory 1,912 MB
1239 ET SINCE RESTART 05:00

Uptime

5 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,951top 31%
Last wipe35m agono schedule published
Next wipe–no rhythm it keeps
Memory1,912MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75113:0022:0007:0015:0001:0010:00Wiped Tue 27 Oct, 15:03 UTCWIPEWiped Wed 28 Oct, 10:59 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304013:0022:0007:0015:0001:0010:00Wiped Tue 27 Oct, 15:03 UTCWIPEWiped Wed 28 Oct, 10:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctMon 28 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:26 UTC35m ago – – running 0
Wed 28 Oct, 10:59 UTC1d ago – – – 0
Tue 27 Oct, 15:03 UTC1d ago – – – 0
Sun 18 Oct, 18:59 UTC10d ago 0 – 8.8 days 0
Mon 28 Sep, 08:10 UTC31d ago 3 halved by day 4 20.5 days 0
Thu 24 Sep, 18:08 UTC34d ago 3 halved by day 2 3.6 days 0
Thu 17 Sep, 12:36 UTC41d ago 2 held half 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [EU] SINMAS STAGING Livestock when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell below half by day 3 when it didn't.

When does [EU] SINMAS STAGING Livestock wipe?

There is no next wipe to predict: [EU] SINMAS STAGING Livestock wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 35 minutes ago the current world was made.

Lists and filters

Which tags does [EU] SINMAS STAGING Livestock carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2636 (Protocol): Protocol 2636: join only on the same game version; cs169635 (Build): The server runs game build 169635; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from [EU] SINMAS STAGING Livestock. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [EU] SINMAS STAGING Livestock appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [EU] SINMAS STAGING Livestock: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does [EU] SINMAS STAGING Livestock sit in the rankings?

Ranking for [EU] SINMAS STAGING Livestock: #6,951 on seven-day player hours, top 31% of all ranked servers.

What player count does [EU] SINMAS STAGING Livestock carry?

0 of 50 slots are filled on [EU] SINMAS STAGING Livestock right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 18:00 UTC, averaging 1 players at that hour.

Server details

Where does [EU] SINMAS STAGING Livestock sit?

The name of [EU] SINMAS STAGING Livestock points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 54.36.179.224:28015.

What Rust version is [EU] SINMAS STAGING Livestock on?

Version check: Rust network protocol 2636 and build 169635 on Linux, run by [EU] SINMAS STAGING Livestock. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [EU] SINMAS STAGING Livestock?

Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 85,000. Buildings, deployables and all else included. Check: memory. Peak use was 2,396 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [EU] SINMAS STAGING Livestock, and is it online?

[EU] SINMAS STAGING Livestock reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on [EU] SINMAS STAGING Livestock?

No gather rate appears in the name: [EU] SINMAS STAGING Livestock. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

What map is [EU] SINMAS STAGING Livestock on?

From seed 1337, the game generates the procedural map on [EU] SINMAS STAGING Livestock. Its size is 3,400. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Join

How can you get onto [EU] SINMAS STAGING Livestock?

Check: join. Open Rust, press F1, then enter client.connect 54.36.179.224:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://sinmas.eu.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmvanilla,cs169635,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2636
Protocol Protocol 2636: join only on the same game version.
cs169635
Build The server runs game build 169635.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.