RUST METRICSFlight deck · live data
Data live Servers11,698 Players53,885 Populated3,236 Fresh wipes 3 h139 Scan5 min
‹ All servers51.89.8.206:28015
Online Full Queue Fresh wipe Wipe due No query

WARRIOR-RO | EU/RO | Vanilla+ | Biweekly

Online 51.89.8.206:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 228 SERVER FPS

Server fps

48 h low 213 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 94,362 ×1000

Entities

48 h range 92,376–94,864 · memory 3,201 MB
1239 ET SINCE RESTART 3D 21H

Uptime

3 days 21 hours since its last restart, at the last reading
7-day average0peak 6
Rank#4,594top 21%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Memory3,201MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5211:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 07:06 UTC4d ago 6 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly when wipe day comes?

At their busiest, its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 5 hours in.

What wipe timing does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly follow?

To tell the rhythm of WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 23 hours ago.

Lists and filters

Which tags does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly carry, and what do they mean?

Tags published by WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): Slots: 125; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

On Rust Metrics, WARRIOR-RO | EU/RO | Vanilla+ | Biweekly sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly sit in the rankings?

Player hours over seven days put WARRIOR-RO | EU/RO | Vanilla+ | Biweekly at #4,594, in the top 21% of all ranked servers.

How full does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly get?

Current headcount on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly: 0 players, 125 slots available. Seven-day check: 0 players on average. Peak reading: 6. The last 48 hours peaked at 19:00 UTC, averaging 2 players at that hour.

Server details

What location is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly hosted in?

Check: location. No region tag comes from WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.89.8.206:28015.

What Rust version is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly on?

Reading: WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly perform?

Reading: 229 server fps on average across the last 48 hours. It never dropped below 213. Check: entities. The peak was 94,864, counting buildings, deployables and the rest of the world. Memory peak: 3,686 MB. What players call lag comes from low fps and an entity count on the rise.

Is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly up, and how often does it stay up?

Check: connection. WARRIOR-RO | EU/RO | Vanilla+ | Biweekly is online at this moment. Reading: uptime. About 3 days 21 hours ago it restarted, on its own count. Reading: 99% uptime over the last 6 full days. It was up 143 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Settings and map

How is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly configured, and what rules are in force?

Check: gather rate. The name WARRIOR-RO | EU/RO | Vanilla+ | Biweekly does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly on?

Size 4,000: a procedural map on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, made by the game.

Connection

How can you get onto WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

To join: start Rust, press F1 and type client.connect 51.89.8.206:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp125
Max players Slots: 125.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.