4Netplayers MrWolfCommunity
Offline 51.89.172.53:27200 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 17hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 03:26 UTC3d ago | 2 | – | running | 0 |
| Tue 6 Oct, 13:18 UTC23d ago | 2 | halved by day 10 | 19.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/700
- 40/700
- 5/1000
- 27/1000
- 45/1000
- 88/1000
Quick answers
from the figures on this pageReset cycle
What happens on 4Netplayers MrWolfCommunity when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 36 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 10 it fell below half when it didn't.
How often does 4Netplayers MrWolfCommunity wipe, and when?
The only wipe for 4Netplayers MrWolfCommunity is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 3 days 21 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on 4Netplayers MrWolfCommunity?
Tags published by 4Netplayers MrWolfCommunity, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers MrWolfCommunity?
These Rust Metrics lists carry 4Netplayers MrWolfCommunity: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
What position does 4Netplayers MrWolfCommunity hold among Rust servers?
Ranking for 4Netplayers MrWolfCommunity: #12,162 on seven-day player hours, top 55% of all ranked servers.
What player count does 4Netplayers MrWolfCommunity carry?
4Netplayers MrWolfCommunity is not responding; status offline, last seen 2 days 9 hours ago. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
Where does 4Netplayers MrWolfCommunity sit?
Reading: location. 4Netplayers MrWolfCommunity gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.89.172.53:27200.
What Rust version is 4Netplayers MrWolfCommunity on?
Reading: 4Netplayers MrWolfCommunity, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is 4Netplayers MrWolfCommunity up, and how often does it stay up?
4Netplayers MrWolfCommunity reports offline. The last reading came 2 days 9 hours ago. Reading: 57% uptime over the last 7 full days. It was up 96 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Rules and settings
How is 4Netplayers MrWolfCommunity configured, and what rules are in force?
Reading the name gives no gather rate for 4Netplayers MrWolfCommunity. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers MrWolfCommunity?
Check: map. Procedural, size 3,750, seed 1173896604, generated by the game on 4Netplayers MrWolfCommunity. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto 4Netplayers MrWolfCommunity?
Press F1 in Rust and enter client.connect 51.89.172.53:27200. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.