RUST METRICSFlight deck · live data
Data live Servers11,652 Players32,618 Populated2,799 Fresh wipes 3 h77 Scan5 min
‹ All servers51.83.223.9:25400
Online Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server Keller2104

Online 51.83.223.9:25400 checked 10m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 29 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 91,159 ×1000

Entities

48 h range 89,312–93,271 · memory 2,469 MB
1239 ET SINCE RESTART 1D 22H

Uptime

1 days 22 hours since its last restart, at the last reading
7-day average0peak 1
Rank#14,566top 65%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory2,469MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 17:56 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on 4Netplayers Rust Server Keller2104 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.

What wipe timing does 4Netplayers Rust Server Keller2104 follow?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server Keller2104 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 10 hours ago.

Tag meanings

How should you read the tags on 4Netplayers Rust Server Keller2104?

These are the tags 4Netplayers Rust Server Keller2104 publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 4Netplayers Rust Server Keller2104 appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers Rust Server Keller2104 sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does 4Netplayers Rust Server Keller2104 hold among Rust servers?

Ranking for 4Netplayers Rust Server Keller2104: #14,566 on seven-day player hours, top 65% of all ranked servers.

What player count does 4Netplayers Rust Server Keller2104 carry?

Current headcount on 4Netplayers Rust Server Keller2104: 0 players, 30 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

What location is 4Netplayers Rust Server Keller2104 hosted in?

No region tag on 4Netplayers Rust Server Keller2104. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.83.223.9:25400.

What Rust version is 4Netplayers Rust Server Keller2104 on?

Reading: 4Netplayers Rust Server Keller2104, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does 4Netplayers Rust Server Keller2104 perform?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 29. Check: entities. The peak was 93,271, counting buildings, deployables and the rest of the world. Reading: 2,735 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is 4Netplayers Rust Server Keller2104 up, and how often does it stay up?

4Netplayers Rust Server Keller2104 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 46 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is 4Netplayers Rust Server Keller2104 configured, and what rules are in force?

No gather rate appears in the name: 4Netplayers Rust Server Keller2104. 8 players per group, the default value. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on 4Netplayers Rust Server Keller2104?

Size 4,000 and seed 1634969899: the game generates the procedural map on 4Netplayers Rust Server Keller2104 from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join 4Netplayers Rust Server Keller2104?

Check: join. Open Rust, press F1, then enter client.connect 51.83.223.9:25400. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp30
Max players The server holds 30 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.