CSE Network | Rust | DEV
Offline EU 51.83.197.88:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU, and #519 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 00:08 UTC, in 3d 12h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Mon 2 Nov, 00:08 UTC3d 12h
- WPT 2Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 3Mon 16 Nov, 00:08 UTC17d 12h
- WPT 4Mon 30 Nov, 00:08 UTC31d 12h
- WPT 5Thu 3 Dec, 19:00 UTC35d 7hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 00:08 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/100
- 1/50
- 65/200
- 31/550
- 2/550
- 12/550
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on CSE Network | Rust | DEV?
An average of 1 players came at the busiest on its recent wipes. 19 hours after the wipe, the crowd peaked on the latest wipe.
When does CSE Network | Rust | DEV wipe?
Its tag guides the prediction: too few of CSE Network | Rust | DEV's wipes are on record to confirm its schedule. Monday 2 November at 00:08 UTC is when its next wipe is due. The world it runs now was made 10 days 11 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
How should you read the tags on CSE Network | Rust | DEV?
Tags published by CSE Network | Rust | DEV, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts3 (Group limit): Team cap: 3; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show CSE Network | Rust | DEV?
These Rust Metrics lists carry CSE Network | Rust | DEV: EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does CSE Network | Rust | DEV sit in the rankings?
Player hours over the last seven days put CSE Network | Rust | DEV at #15,323, #2,559 in Europe, in the top 69% of all ranked servers. The trio group places it at #519.
How full does CSE Network | Rust | DEV get?
Reading for CSE Network | Rust | DEV: offline at this moment; last seen 5 days 23 hours ago. Check: player average. 0 over the last seven days.
Server
Where does CSE Network | Rust | DEV sit?
Its EU tag places CSE Network | Rust | DEV in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.83.197.88:28015.
What Rust version is CSE Network | Rust | DEV on?
Rust network protocol 2635 and build 168909 on Linux is the build CSE Network | Rust | DEV runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on CSE Network | Rust | DEV, and is it online?
CSE Network | Rust | DEV reports offline. The last reading came 5 days 23 hours ago. Uptime for the last 7 full days: 15 of 168 hours, or 9%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Map and rules
What rules does CSE Network | Rust | DEV enforce, and what are its settings?
Check: gather rate. The name CSE Network | Rust | DEV does not state one. Check: group limit. 3 players, under the name trio. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is CSE Network | Rust | DEV on?
The game generates a procedural map for CSE Network | Rust | DEV.
Join
How do you connect to CSE Network | Rust | DEV?
To join: start Rust, press F1 and type client.connect 51.83.197.88:28015. Or press Launch Rust here and Steam opens the game and connects you.