Old Rusty Joints
Online 51.79.46.245:24337 checked 13m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 124 · below 20 is lag, below 10 is badEntities
48 h range 49,896–52,437 · memory 2,890 MBUptime
2 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:06 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 200/2000
- 79/2000
- 85/200
- 54/200
- 39/300
- 17/100
Quick answers
from the figures on this pageWipe timing
What happens on Old Rusty Joints when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Old Rusty Joints follow?
Its rhythm cannot be told from the wipes of Old Rusty Joints on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 14 hours ago the current world was made.
Tag meanings
How should you read the tags on Old Rusty Joints?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Old Rusty Joints. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Old Rusty Joints?
On Rust Metrics, Old Rusty Joints sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Old Rusty Joints sit in the rankings?
Player hours over seven days put Old Rusty Joints at #8,778, in the top 39% of all ranked servers.
What player count does Old Rusty Joints carry?
0 of 5 slots are filled on Old Rusty Joints right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.
Server details
Which location does Old Rusty Joints run from?
No region tag on Old Rusty Joints. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.79.46.245:24337.
What Rust version is Old Rusty Joints on?
Rust network protocol 2635 and build 168909 on Linux is the build Old Rusty Joints runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Old Rusty Joints within range?
Reading: 213 server fps on average across the last 48 hours. It never dropped below 124. Peak entity count: 52,437. Buildings, deployables and all else included. Memory peak: 3,923 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Old Rusty Joints up, and how often does it stay up?
Reading: online. Old Rusty Joints answers right now. Reading: uptime. About 2 days 12 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Old Rusty Joints?
No gather rate appears in the name: Old Rusty Joints. The group cap is 8 players, which is the default in the game. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on Old Rusty Joints?
Size 3,000 and seed 543625: the game generates the procedural map on Old Rusty Joints from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Old Rusty Joints?
To join: start Rust, press F1 and type client.connect 51.79.46.245:24337. Or press Launch Rust here and Steam opens the game and connects you.