RUST METRICSFlight deck · live data
Data live Servers11,859 Players101,852 Populated3,917 Fresh wipes 3 h538 Scan5 min
‹ All servers51.79.181.190:10000
Online Full Queue Fresh wipe Wipe due No query

[SEA] Malaysian Rust Community

Online EA 51.79.181.190:10000 checked 7m ago

weekly wipes oxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 203 SERVER FPS

Server fps

48 h low 144 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 101,534 ×1000

Entities

48 h range 99,524–102,175 · memory 4,565 MB
1239 ET SINCE RESTART 6D 04H

Uptime

6 days 4 hours since its last restart, at the last reading
7-day average1peak 7
Rank#3,409top 15% · #296 in EA
Last wipe6d agoweekly schedule
Next wipe19hFri 30 Oct, 15:32 UTC
Memory4,565MB48 h peak 3 players
REC 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 55% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Friday 30 October, 15:32 UTC, in 19h. Every 7 days 1 hours · medium confidence

usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak6players, last three wipes
crowd held40%else halves by day 2

Coming wipes

  1. WPT 1Fri 30 Oct, 15:32 UTC19h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
  3. WPT 3Fri 6 Nov, 17:02 UTC7d 20h
  4. WPT 4Fri 13 Nov, 18:31 UTC14d 22h
  5. WPT 5Fri 20 Nov, 20:01 UTC21d 23h
  6. WPT 6Fri 27 Nov, 21:30 UTC29d 1h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 22hFW
  8. WPT 8Fri 4 Dec, 23:00 UTC36d 2h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:03 UTC6d ago 7 – running 0
Fri 16 Oct, 14:54 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:25 UTC20d ago 6 halved by day 2 7.1 days 0
Thu 1 Oct, 23:22 UTC FW27d ago 3 halved by day 2 7.6 days 1
Sat 26 Sep, 12:57 UTC33d ago 4 held half 5.4 days 0
Sun 20 Sep, 04:45 UTC39d ago 4 held half 6.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [SEA] Malaysian Rust Community when wipe day comes?

The busiest point of its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 25 hours. Until the next wipe, the crowd stayed above half that peak in 40% of its recent wipes. When it didn't hold, by day 2 it fell below half.

What wipe timing does [SEA] Malaysian Rust Community follow?

The recent wipe interval on [SEA] Malaysian Rust Community is about 7 days. Due on Friday 30 October at 15:32 UTC is its next wipe. 6 days 5 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Tags

Which tags does [SEA] Malaysian Rust Community carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^o (Oxide): Plugin framework in use: Oxide (uMod); EA (East Asia): Its browser listing: East Asia from [SEA] Malaysian Rust Community. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [SEA] Malaysian Rust Community?

These Rust Metrics lists carry [SEA] Malaysian Rust Community: Rust community servers: live readings. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

What position does [SEA] Malaysian Rust Community hold among Rust servers?

Ranked by seven-day player hours, [SEA] Malaysian Rust Community sits at #3,409 and #296 in Asia, inside the top 15%.

What is the population on [SEA] Malaysian Rust Community?

0 of 50 slots are filled on [SEA] Malaysian Rust Community right now. Seven-day check: 1 players on average. Peak reading: 7. Check: 48-hour peak. 14:00 UTC, 3 players on average.

Server

Which location does [SEA] Malaysian Rust Community run from?

Its EA tag places [SEA] Malaysian Rust Community in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.79.181.190:10000.

What Rust version is [SEA] Malaysian Rust Community on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [SEA] Malaysian Rust Community. Matching protocol is required to join. Let Steam update your game.

How does [SEA] Malaysian Rust Community perform?

Over the last 48 hours the average was 190 server fps; the floor was 144. Reading: 102,175 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,609 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is [SEA] Malaysian Rust Community up, and how often does it stay up?

Reading: online. [SEA] Malaysian Rust Community answers right now. Reading: uptime. About 6 days 4 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on [SEA] Malaysian Rust Community?

Check: gather rate. The name [SEA] Malaysian Rust Community does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on [SEA] Malaysian Rust Community?

Check: map. Procedural, size 4,050, seed 2147483647, generated by the game on [SEA] Malaysian Rust Community. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto [SEA] Malaysian Rust Community?

Press F1 in Rust and enter client.connect 51.79.181.190:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly It wipes each week.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Region

EA
East Asia Its browser listing: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.