[SEA] Malaysian Rust Community
Online EA 51.79.181.190:10000 checked 7m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 144 · below 20 is lag, below 10 is badEntities
48 h range 99,524–102,175 · memory 4,565 MBUptime
6 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 55% in EA. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 15:32 UTC, in 19h. Every 7 days 1 hours · medium confidence
Coming wipes
- WPT 1Fri 30 Oct, 15:32 UTC19h
- WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 3Fri 6 Nov, 17:02 UTC7d 20h
- WPT 4Fri 13 Nov, 18:31 UTC14d 22h
- WPT 5Fri 20 Nov, 20:01 UTC21d 23h
- WPT 6Fri 27 Nov, 21:30 UTC29d 1h
- WPT 7Thu 3 Dec, 19:00 UTC34d 22hFW
- WPT 8Fri 4 Dec, 23:00 UTC36d 2h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:03 UTC6d ago | 7 | – | running | 0 |
| Fri 16 Oct, 14:54 UTC13d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:25 UTC20d ago | 6 | halved by day 2 | 7.1 days | 0 |
| Thu 1 Oct, 23:22 UTC FW27d ago | 3 | halved by day 2 | 7.6 days | 1 |
| Sat 26 Sep, 12:57 UTC33d ago | 4 | held half | 5.4 days | 0 |
| Sun 20 Sep, 04:45 UTC39d ago | 4 | held half | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 247/300
- 9/550
- 133/250
- 1/200
- 58/180
- 0/200
Quick answers
from the figures on this pageWipe schedule
What happens on [SEA] Malaysian Rust Community when wipe day comes?
The busiest point of its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 25 hours. Until the next wipe, the crowd stayed above half that peak in 40% of its recent wipes. When it didn't hold, by day 2 it fell below half.
What wipe timing does [SEA] Malaysian Rust Community follow?
The recent wipe interval on [SEA] Malaysian Rust Community is about 7 days. Due on Friday 30 October at 15:32 UTC is its next wipe. 6 days 5 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tags
Which tags does [SEA] Malaysian Rust Community carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^o (Oxide): Plugin framework in use: Oxide (uMod); EA (East Asia): Its browser listing: East Asia from [SEA] Malaysian Rust Community. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [SEA] Malaysian Rust Community?
These Rust Metrics lists carry [SEA] Malaysian Rust Community: Rust community servers: live readings. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
What position does [SEA] Malaysian Rust Community hold among Rust servers?
Ranked by seven-day player hours, [SEA] Malaysian Rust Community sits at #3,409 and #296 in Asia, inside the top 15%.
What is the population on [SEA] Malaysian Rust Community?
0 of 50 slots are filled on [SEA] Malaysian Rust Community right now. Seven-day check: 1 players on average. Peak reading: 7. Check: 48-hour peak. 14:00 UTC, 3 players on average.
Server
Which location does [SEA] Malaysian Rust Community run from?
Its EA tag places [SEA] Malaysian Rust Community in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.79.181.190:10000.
What Rust version is [SEA] Malaysian Rust Community on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [SEA] Malaysian Rust Community. Matching protocol is required to join. Let Steam update your game.
How does [SEA] Malaysian Rust Community perform?
Over the last 48 hours the average was 190 server fps; the floor was 144. Reading: 102,175 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,609 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is [SEA] Malaysian Rust Community up, and how often does it stay up?
Reading: online. [SEA] Malaysian Rust Community answers right now. Reading: uptime. About 6 days 4 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on [SEA] Malaysian Rust Community?
Check: gather rate. The name [SEA] Malaysian Rust Community does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on [SEA] Malaysian Rust Community?
Check: map. Procedural, size 4,050, seed 2147483647, generated by the game on [SEA] Malaysian Rust Community. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto [SEA] Malaysian Rust Community?
Press F1 in Rust and enter client.connect 51.79.181.190:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.