RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h164 Scan5 min
‹ All servers51.79.163.230:60400
Online Full Queue Fresh wipe Wipe due No query

[SEA] Malaysia Rust | Friday Weekly

Online EA 51.79.163.230:60400 checked 20m ago

weekly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 79 SERVER FPS

Server fps

48 h low 58 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 105,384 ×1000

Entities

48 h range 101,692–105,384 · memory 3,726 MB
1239 ET SINCE RESTART 06:59

Uptime

6 h 59 min since its last restart, at the last reading
7-day average2peak 11
Rank#2,141top 10% · #201 in EA
Last wipe8h agoweekly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Memory3,726MB48 h peak 5 players
REC 1

Players

AveragePeakWipe
0246801:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 16:10 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
025507510001:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 16:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers, top 37% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 18hFW
  2. WPT 2Thu 12 Nov, 16:10 UTC13d 15h
  3. WPT 3Thu 19 Nov, 16:10 UTC20d 15h
  4. WPT 4Thu 26 Nov, 16:10 UTC27d 15h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 18hFW
  6. WPT 6Thu 10 Dec, 16:10 UTC41d 15h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 16:10 UTC8h ago – – running 1
Thu 22 Oct, 16:08 UTC7d ago 11 – – 2
Thu 15 Oct, 16:08 UTC14d ago 7 halved by day 4 7 days 1
Thu 8 Oct, 16:19 UTC21d ago 14 halved by day 2 7 days 0
Thu 1 Oct, 18:19 UTC FW28d ago 15 halved by day 4 6.9 days 0
Thu 24 Sep, 16:08 UTC35d ago 19 halved by day 4 7.1 days 4
Thu 17 Sep, 16:09 UTC42d ago 12 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [SEA] Malaysia Rust | Friday Weekly when wipe day comes?

An average of 11 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 21 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4 it fell below half when it didn't.

When does [SEA] Malaysia Rust | Friday Weekly wipe?

The wipe rhythm of [SEA] Malaysia Rust | Friday Weekly is every Thursday at 16:10 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 8 hours ago. A weekly wipe schedule is published in its tags.

Tags

How should you read the tags on [SEA] Malaysia Rust | Friday Weekly?

These are the tags [SEA] Malaysia Rust | Friday Weekly publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EA (East Asia): The server browser files it under East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [SEA] Malaysia Rust | Friday Weekly appear in Rust Metrics lists and filters?

On Rust Metrics, [SEA] Malaysia Rust | Friday Weekly sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Population

What position does [SEA] Malaysia Rust | Friday Weekly hold among Rust servers?

Player hours over the last seven days put [SEA] Malaysia Rust | Friday Weekly at #2,141, #201 in Asia, in the top 10% of all ranked servers.

How full does [SEA] Malaysia Rust | Friday Weekly get?

Current headcount on [SEA] Malaysia Rust | Friday Weekly: 0 players, 100 slots available. Check: players over seven days. Average 2, peak 11. Average at the busiest hour was 4 players, at 17:00 UTC over the last 48 hours.

Server details

Where does [SEA] Malaysia Rust | Friday Weekly sit?

Reading: location. The EA tag puts [SEA] Malaysia Rust | Friday Weekly in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 51.79.163.230:60400.

What Rust version is [SEA] Malaysia Rust | Friday Weekly on?

Reading: [SEA] Malaysia Rust | Friday Weekly, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does [SEA] Malaysia Rust | Friday Weekly perform?

Check: fps. Average 73 server fps over the last 48 hours, low of 58. Within range. Peak entity count: 105,384. Buildings, deployables and all else included. Check: memory. Peak use was 5,694 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [SEA] Malaysia Rust | Friday Weekly, and is it online?

[SEA] Malaysia Rust | Friday Weekly reports online. Status: normal. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does [SEA] Malaysia Rust | Friday Weekly enforce, and what are its settings?

Check: gather rate. The name [SEA] Malaysia Rust | Friday Weekly does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is [SEA] Malaysia Rust | Friday Weekly on?

From seed 1926677385, the game generates the procedural map on [SEA] Malaysia Rust | Friday Weekly. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join [SEA] Malaysia Rust | Friday Weekly?

To join: start Rust, press F1 and type client.connect 51.79.163.230:60400. Or press Launch Rust here and Steam opens the game and connects you. https://rankeval.gg/servers/rust-malaysia-server/sea-malaysiarust is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.