Build plots
Offline 51.7.191.1:28016 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 199/999
- 39/999
- 86/150
- 19/100
- 51/100
- 31/100
Quick answers
from the figures on this pageWipe timing
When does Build plots wipe?
To tell the rhythm of Build plots, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 37 days 16 hours ago.
Tag meanings
How should you read the tags on Build plots?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Build plots. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Build plots?
These Rust Metrics lists carry Build plots: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Build plots sit in the rankings?
Player hours over seven days put Build plots at #13,237, in the top 58% of all ranked servers.
How full does Build plots get?
Status for Build plots: offline. Last seen 37 days 16 hours ago.
Server details
What location is Build plots hosted in?
No region comes from Build plots. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.7.191.1:28016.
What Rust version is Build plots on?
Reading: Build plots, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Build plots, and is it online now?
Build plots reports offline. The last reading came 37 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
How is Build plots configured, and what rules are in force?
Check: gather rate. The name Build plots does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto Build plots?
Check: join. Open Rust, press F1, then enter client.connect 51.7.191.1:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.