Zache Local Build Server
Offline 51.6.221.100:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/999
- 190/999
- 46/150
- 22/100
- 3/100
- 21/100
Quick answers
from the figures on this pageWipe timing
How often does Zache Local Build Server wipe, and when?
The rhythm of Zache Local Build Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 16 hours ago the current world was made.
Tag meanings
How should you read the tags on Zache Local Build Server?
Tags published by Zache Local Build Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Zache Local Build Server?
On Rust Metrics, Zache Local Build Server sits in these lists: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Zache Local Build Server sit in the rankings?
Player hours over seven days put Zache Local Build Server at #15,479, in the top 67% of all ranked servers.
What is the population on Zache Local Build Server?
Reading for Zache Local Build Server: offline at this moment; last seen 35 days 22 hours ago.
Operator and location
What location is Zache Local Build Server hosted in?
No region comes from Zache Local Build Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.6.221.100:28015.
What Rust version is Zache Local Build Server on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by Zache Local Build Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Zache Local Build Server up, and how often does it stay up?
Zache Local Build Server reports offline. The last reading came 35 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Zache Local Build Server configured, and what rules are in force?
Reading the name gives no gather rate for Zache Local Build Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Zache Local Build Server?
To join: start Rust, press F1 and type client.connect 51.6.221.100:28015. Or press Launch Rust here and Steam opens the game and connects you.