RUST METRICSFlight deck · live data
Data live Servers11,617 Players40,309 Populated2,963 Fresh wipes 3 h87 Scan5 min
‹ All servers51.254.7.250:28015
Online Full Queue Fresh wipe Wipe due No query

VeryGames.com Rust Server

Online 51.254.7.250:28015 checked 9m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 20 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 92,378 ×1000

Entities

48 h range 86,849–92,641 · memory 2,154 MB
1239 ET SINCE RESTART 05:15

Uptime

5 h 15 min since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Memory2,154MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:53 UTC18d ago 2 – running 0
Tue 6 Oct, 17:16 UTC22d ago 1 halved by day 1 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on VeryGames.com Rust Server when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does VeryGames.com Rust Server follow?

To tell the rhythm of VeryGames.com Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 18 hours ago the current world was made.

Lists and filters

How should you read the tags on VeryGames.com Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from VeryGames.com Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show VeryGames.com Rust Server?

On Rust Metrics, VeryGames.com Rust Server sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does VeryGames.com Rust Server sit in the rankings?

Ranking for VeryGames.com Rust Server: #15,339 on seven-day player hours, top 69% of all ranked servers.

What player count does VeryGames.com Rust Server carry?

Current headcount on VeryGames.com Rust Server: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Operator and location

Which location does VeryGames.com Rust Server run from?

Reading: location. VeryGames.com Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.254.7.250:28015.

What Rust version is VeryGames.com Rust Server on?

Version check: Rust network protocol 2634 and build 168909 on Linux, run by VeryGames.com Rust Server. Matching protocol is required to join. Let Steam update your game.

Is performance on VeryGames.com Rust Server within range?

Reading: 20 server fps on average across the last 48 hours. It never dropped below 20. Reading: 92,641 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,580 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is VeryGames.com Rust Server, and is it online now?

VeryGames.com Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.

Rules and settings

How is VeryGames.com Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for VeryGames.com Rust Server. 8 players per group, the default value. Mode check gives pve; no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is VeryGames.com Rust Server on?

From seed 1489761254, the game generates the procedural map on VeryGames.com Rust Server. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join VeryGames.com Rust Server?

To join: start Rust, press F1 and type client.connect 51.254.7.250:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.