VeryGames.com Rust Server
Online 51.254.7.250:28015 checked 9m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 20 · below 20 is lag, below 10 is badEntities
48 h range 86,849–92,641 · memory 2,154 MBUptime
5 h 15 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:53 UTC18d ago | 2 | – | running | 0 |
| Tue 6 Oct, 17:16 UTC22d ago | 1 | halved by day 1 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/2000
- 111/2000
- 48/200
- 59/200
- 27/300
- 35/100
Quick answers
from the figures on this pageWipe timing
What happens on VeryGames.com Rust Server when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does VeryGames.com Rust Server follow?
To tell the rhythm of VeryGames.com Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 18 hours ago the current world was made.
Lists and filters
How should you read the tags on VeryGames.com Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from VeryGames.com Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show VeryGames.com Rust Server?
On Rust Metrics, VeryGames.com Rust Server sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does VeryGames.com Rust Server sit in the rankings?
Ranking for VeryGames.com Rust Server: #15,339 on seven-day player hours, top 69% of all ranked servers.
What player count does VeryGames.com Rust Server carry?
Current headcount on VeryGames.com Rust Server: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Operator and location
Which location does VeryGames.com Rust Server run from?
Reading: location. VeryGames.com Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.254.7.250:28015.
What Rust version is VeryGames.com Rust Server on?
Version check: Rust network protocol 2634 and build 168909 on Linux, run by VeryGames.com Rust Server. Matching protocol is required to join. Let Steam update your game.
Is performance on VeryGames.com Rust Server within range?
Reading: 20 server fps on average across the last 48 hours. It never dropped below 20. Reading: 92,641 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,580 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is VeryGames.com Rust Server, and is it online now?
VeryGames.com Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Rules and settings
How is VeryGames.com Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for VeryGames.com Rust Server. 8 players per group, the default value. Mode check gives pve; no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is VeryGames.com Rust Server on?
From seed 1489761254, the game generates the procedural map on VeryGames.com Rust Server. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join VeryGames.com Rust Server?
To join: start Rust, press F1 and type client.connect 51.254.7.250:28015. Or press Launch Rust here and Steam opens the game and connects you.