Legion Network | One Grid US | Land of Ash
Online NA 51.222.244.171:25579 checked 14m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 212 · below 20 is lag, below 10 is badEntities
48 h range 6,218–8,440 · memory 3,284 MBUptime
6 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 22/100
- 12/50
- 4/100
- 8/150
- 7/175
- 3/90
Quick answers
from the figures on this pageWipe timing
How often does Legion Network | One Grid US | Land of Ash wipe, and when?
The rhythm of Legion Network | One Grid US | Land of Ash's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 10 hours ago.
Tags
How should you read the tags on Legion Network | One Grid US | Land of Ash?
Tags published by Legion Network | One Grid US | Land of Ash, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Legion Network | One Grid US | Land of Ash appear in Rust Metrics lists and filters?
On Rust Metrics, Legion Network | One Grid US | Land of Ash sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Legion Network | One Grid US | Land of Ash hold among Rust servers?
Player hours over the last seven days put Legion Network | One Grid US | Land of Ash at #6,243, #1,004 in North America, in the top 28% of all ranked servers.
What player count does Legion Network | One Grid US | Land of Ash carry?
Current headcount on Legion Network | One Grid US | Land of Ash: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 19:00 UTC, 0 players on average.
Operator and location
Where does Legion Network | One Grid US | Land of Ash sit?
Legion Network | One Grid US | Land of Ash gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.222.244.171:25579.
What Rust version is Legion Network | One Grid US | Land of Ash on?
Reading: Legion Network | One Grid US | Land of Ash, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Legion Network | One Grid US | Land of Ash?
Check: fps. Average 238 server fps over the last 48 hours, low of 212. Within range. Peak entity count: 8,440. Buildings, deployables and all else included. Memory peak: 3,284 MB. Expect lag when fps falls and entities climb.
How reliable is Legion Network | One Grid US | Land of Ash, and is it online now?
Reading: online. Legion Network | One Grid US | Land of Ash answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Legion Network | One Grid US | Land of Ash?
No gather rate appears in the name: Legion Network | One Grid US | Land of Ash. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Legion Network | One Grid US | Land of Ash on?
Size 1,500 and seed 1337: the game generates the procedural map on Legion Network | One Grid US | Land of Ash from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join Legion Network | One Grid US | Land of Ash?
Press F1 in Rust and enter client.connect 51.222.244.171:25579. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/jsSEd8JUn5.
