Legion Network | Detroit US | Custom Map
Online NA 51.222.244.171:25575 checked 12m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 176 · below 20 is lag, below 10 is badEntities
48 h range 95,774–98,460 · memory 3,555 MBUptime
6 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/100
- 19/50
- 20/100
- 6/150
- 7/175
- 5/90
Quick answers
from the figures on this pageReset cycle
What wipe timing does Legion Network | Detroit US | Custom Map follow?
To tell the rhythm of Legion Network | Detroit US | Custom Map, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 17 hours ago.
Tag meanings
Which tags does Legion Network | Detroit US | Custom Map carry, and what do they mean?
Tags published by Legion Network | Detroit US | Custom Map, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Legion Network | Detroit US | Custom Map appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Legion Network | Detroit US | Custom Map: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Legion Network | Detroit US | Custom Map sit in the rankings?
Player hours over the last seven days put Legion Network | Detroit US | Custom Map at #12,673, #1,379 in North America, in the top 57% of all ranked servers.
What is the population on Legion Network | Detroit US | Custom Map?
0 of 50 slots are filled on Legion Network | Detroit US | Custom Map right now. Seven-day check: 0 players on average. Peak reading: 1.
Server
Which location does Legion Network | Detroit US | Custom Map run from?
Legion Network | Detroit US | Custom Map gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.222.244.171:25575.
What Rust version is Legion Network | Detroit US | Custom Map on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Legion Network | Detroit US | Custom Map. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Legion Network | Detroit US | Custom Map within range?
Check: fps. Average 201 server fps over the last 48 hours, low of 176. Within range. Check: entities. The peak was 98,460, counting buildings, deployables and the rest of the world. Memory peak: 4,111 MB. Expect lag when fps falls and entities climb.
Is Legion Network | Detroit US | Custom Map up, and how often does it stay up?
Legion Network | Detroit US | Custom Map reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 21 October 2026.
Rules and settings
What settings and rules apply on Legion Network | Detroit US | Custom Map?
Check: gather rate. The name Legion Network | Detroit US | Custom Map does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Legion Network | Detroit US | Custom Map on?
Size 4,000 and seed 1337: the game generates the procedural map on Legion Network | Detroit US | Custom Map from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Join
How do you connect to Legion Network | Detroit US | Custom Map?
To join: start Rust, press F1 and type client.connect 51.222.244.171:25575. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/jsSEd8JUn5.
