RUST METRICSFlight deck · live data
Data live Servers11,830 Players81,821 Populated3,745 Fresh wipes 3 h270 Scan5 min
‹ All servers51.222.203.216:28025
Online Full Queue Fresh wipe Wipe due No query

[US] MR Staging

Online 51.222.203.216:28025 checked 11m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 179 SERVER FPS

Server fps

48 h low 80 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 129,000 ×1000

Entities

48 h range 126,000–129,000 · memory 6,696 MB
1239 ET SINCE RESTART 3D 04H

Uptime

3 days 4 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory6,696MBat the last reading
REC 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [US] MR Staging wipe, and when?

Its rhythm cannot be told from the wipes of [US] MR Staging on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 10 days 18 hours ago.

Tags

Which tags does [US] MR Staging carry, and what do they mean?

These are the tags [US] MR Staging publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169120 (Build): The server runs game build 169120; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [US] MR Staging?

These Rust Metrics lists carry [US] MR Staging: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does [US] MR Staging hold among Rust servers?

Player hours over seven days put [US] MR Staging at #15,335, in the top 69% of all ranked servers.

How full does [US] MR Staging get?

Current headcount on [US] MR Staging: 0 players, 40 slots available. Seven-day reading: 0 players on average.

Server

Which location does [US] MR Staging run from?

The name of [US] MR Staging points to North America, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.222.203.216:28025.

What Rust version is [US] MR Staging on?

Rust network protocol 2635 and build 169120 on Linux is the build [US] MR Staging runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [US] MR Staging?

Reading: 181 server fps on average across the last 48 hours. It never dropped below 80. Peak entity count: 129,000. Buildings, deployables and all else included. Memory peak: 6,696 MB. Expect lag when fps falls and entities climb.

What is the uptime on [US] MR Staging, and is it online?

Check: connection. [US] MR Staging is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.

Map and rules

How is [US] MR Staging configured, and what rules are in force?

No gather rate appears in the name: [US] MR Staging. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [US] MR Staging?

Check: map. Procedural, size 5,250, seed 1337, generated by the game on [US] MR Staging. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How do you connect to [US] MR Staging?

Press F1 in Rust and enter client.connect 51.222.203.216:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://markiii-rust.co.uk/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169120,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players Slots: 40.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169120
Build The server runs game build 169120.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.