[US] MR Staging
Online 51.222.203.216:28025 checked 11m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 80 · below 20 is lag, below 10 is badEntities
48 h range 126,000–129,000 · memory 6,696 MBUptime
3 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/100
- 12/50
- 3/100
- 7/150
- 5/175
- 3/90
Quick answers
from the figures on this pageReset cycle
How often does [US] MR Staging wipe, and when?
Its rhythm cannot be told from the wipes of [US] MR Staging on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 10 days 18 hours ago.
Tags
Which tags does [US] MR Staging carry, and what do they mean?
These are the tags [US] MR Staging publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169120 (Build): The server runs game build 169120; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [US] MR Staging?
These Rust Metrics lists carry [US] MR Staging: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does [US] MR Staging hold among Rust servers?
Player hours over seven days put [US] MR Staging at #15,335, in the top 69% of all ranked servers.
How full does [US] MR Staging get?
Current headcount on [US] MR Staging: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server
Which location does [US] MR Staging run from?
The name of [US] MR Staging points to North America, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.222.203.216:28025.
What Rust version is [US] MR Staging on?
Rust network protocol 2635 and build 169120 on Linux is the build [US] MR Staging runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [US] MR Staging?
Reading: 181 server fps on average across the last 48 hours. It never dropped below 80. Peak entity count: 129,000. Buildings, deployables and all else included. Memory peak: 6,696 MB. Expect lag when fps falls and entities climb.
What is the uptime on [US] MR Staging, and is it online?
Check: connection. [US] MR Staging is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Map and rules
How is [US] MR Staging configured, and what rules are in force?
No gather rate appears in the name: [US] MR Staging. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [US] MR Staging?
Check: map. Procedural, size 5,250, seed 1337, generated by the game on [US] MR Staging. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How do you connect to [US] MR Staging?
Press F1 in Rust and enter client.connect 51.222.203.216:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://markiii-rust.co.uk/ is where its website sits.