RUST METRICSFlight deck · live data
Data live Servers11,642 Players45,345 Populated3,112 Fresh wipes 3 h106 Scan5 min
‹ All servers51.210.79.102:22554
Online Full Queue Fresh wipe Wipe due No query

VeryGames.com Rust Server

Online 51.210.79.102:22554 checked 13m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 90,940 ×1000

Entities

48 h range 75,539–91,600 · memory 2,363 MB
1239 ET SINCE RESTART 06:05

Uptime

6 h 5 min since its last restart, at the last reading
7-day average0peak 1
Rank#11,371top 51%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory2,363MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75109:0018:0003:0012:0022:0007:00Wiped Tue 27 Oct, 15:34 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304009:0018:0003:0012:0022:0007:00Wiped Tue 27 Oct, 15:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:34 UTC1d ago – – running 0
Mon 26 Oct, 11:25 UTC2d ago 1 – 1.2 days 0
Sun 25 Oct, 13:30 UTC3d ago 1 – 0.9 days 0
Fri 23 Oct, 09:17 UTC5d ago 1 held half 2.2 days 0
Wed 21 Oct, 16:39 UTC7d ago 1 – 1.7 days 0
Mon 19 Oct, 16:32 UTC9d ago 1 halved by day 1 2 days 0
Sat 17 Oct, 12:14 UTC11d ago 1 halved by day 1 2.2 days 0
Sun 11 Oct, 09:18 UTC17d ago 1 halved by day 1 6.1 days 0
Fri 9 Oct, 21:31 UTC19d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on VeryGames.com Rust Server?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.

When does VeryGames.com Rust Server wipe?

No next wipe can be predicted for VeryGames.com Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 41 hours ago the current world was made.

Lists and filters

Which tags does VeryGames.com Rust Server carry, and what do they mean?

These are the tags VeryGames.com Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does VeryGames.com Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, VeryGames.com Rust Server sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does VeryGames.com Rust Server hold among Rust servers?

Player hours over seven days put VeryGames.com Rust Server at #11,371, in the top 51% of all ranked servers.

What player count does VeryGames.com Rust Server carry?

0 of 1 slots are filled on VeryGames.com Rust Server right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 13:00 UTC over the last 48 hours.

Operator and location

Which location does VeryGames.com Rust Server run from?

Reading: location. VeryGames.com Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.210.79.102:22554.

What Rust version is VeryGames.com Rust Server on?

Reading: VeryGames.com Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for VeryGames.com Rust Server?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 91,600. Buildings, deployables and all else included. Check: memory. Peak use was 2,681 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is VeryGames.com Rust Server, and is it online now?

Reading: online. VeryGames.com Rust Server answers right now. By its reported uptime, the last restart was roughly 6 hours ago. Reading: 84% uptime over the last 7 full days. It was up 141 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.

Rules and settings

What settings and rules apply on VeryGames.com Rust Server?

Reading the name gives no gather rate for VeryGames.com Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on VeryGames.com Rust Server?

Check: map. Procedural, size 4,000, seed 1337, generated by the game on VeryGames.com Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Connection

How do you connect to VeryGames.com Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 51.210.79.102:22554. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.