RUST METRICSFlight deck · live data
Data live Servers11,851 Players94,129 Populated3,887 Fresh wipes 3 h394 Scan5 min
‹ All servers51.210.222.116:28215
Online Full Queue Fresh wipe Wipe due No query

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

Online 51.210.222.116:28215 checked 9m ago

vanillamoddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 24 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 175,888 ×1000

Entities

48 h range 173,140–179,764 · memory 4,621 MB
1239 ET SINCE RESTART 07:59

Uptime

7 h 59 min since its last restart, at the last reading
7-day average4peak 15
Rank#1,547top 7%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory4,621MB48 h peak 12 players
REC 1

Players

AveragePeak
0510152016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 29 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:57 UTC14d ago 15 – running 4
Thu 1 Oct, 17:53 UTC FW27d ago 5 held half 13.8 days 0
Tue 29 Sep, 17:20 UTC29d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

The busiest point of its recent wipes drew 7 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos wipe?

No next wipe can be predicted for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 1 hours ago.

Lists and filters

Which tags does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts20 (Group limit): You may team up with at most 20; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos: Beginner Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos hold among Rust servers?

Ranking for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos: #1,547 on seven-day player hours, top 7% of all ranked servers.

What is the population on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Current headcount on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos: 1 players, 50 slots available. Check: players over seven days. Average 4, peak 15. Check: 48-hour peak. 22:00 UTC, 11 players on average.

Operator and location

Where does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos sit?

No region comes from [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.210.222.116:28215.

What Rust version is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Matching protocol is required to join. Let Steam update your game.

Is performance on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos within range?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 24. Peak entity count: 179,764. Buildings, deployables and all else included. Memory peak: 6,768 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, and is it online now?

Check: connection. [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is online at this moment. By its reported uptime, the last restart was roughly 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 28 September 2026.

Rules and settings

What rules does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos enforce, and what are its settings?

No gather rate appears in the name: [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Group size, maximum: 20 players. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos on?

Size 4,500 and seed 1337: the game generates the procedural map on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: ESP RUSTANOOBS PVE.

Join

How do you connect to [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Press F1 in Rust and enter client.connect 51.210.222.116:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/G77FHayXCR is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players 50 slots in total.
ts20
Group limit You may team up with at most 20.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.