QUICK TEST
Offline EU 51.195.88.143:20520 checked 5h ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 55 · below 20 is lag, below 10 is badEntities
48 h range 43,294–45,710 · memory 2,185 MBUptime
5 h 23 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:59 UTC7d ago | 0 | – | running | 0 |
| Sun 18 Oct, 18:42 UTC11d ago | 2 | halved by day 1 | 4.1 days | 0 |
| Sun 18 Oct, 09:19 UTC11d ago | 3 | – | 0.4 days | 0 |
| Sat 17 Oct, 19:04 UTC12d ago | 3 | – | 0.6 days | 0 |
| Sun 11 Oct, 08:47 UTC18d ago | 1 | halved by day 2 | 6.4 days | 0 |
| Sat 3 Oct, 02:07 UTC26d ago | 0 | – | 8.3 days | 0 |
| Fri 25 Sep, 12:02 UTC34d ago | 0 | – | 7.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/100
- 36/225
- 10/700
- 44/700
- 182/215
- 6/1000
Quick answers
from the figures on this pageWipe timing
What happens on QUICK TEST when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1.5 it fell below half when it didn't.
How often does QUICK TEST wipe, and when?
There is no next wipe to predict: QUICK TEST wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 4 hours ago the current world was made.
Tags
How should you read the tags on QUICK TEST?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): 200 slots in total; ts40 (Group limit): You may team up with at most 40; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe from QUICK TEST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does QUICK TEST appear in Rust Metrics lists and filters?
On Rust Metrics, QUICK TEST sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does QUICK TEST hold among Rust servers?
Top 29% of all ranked servers: QUICK TEST takes #6,466 on seven-day player hours and #1,932 in Europe.
How full does QUICK TEST get?
Reading for QUICK TEST: offline at this moment; last seen 5 hours ago. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 15:00 UTC over the last 48 hours.
Server details
Where does QUICK TEST sit?
QUICK TEST gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.195.88.143:20520.
What Rust version is QUICK TEST on?
Reading: QUICK TEST, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does QUICK TEST perform?
Over the last 48 hours the average was 64 server fps; the floor was 55. Check: entities. The peak was 45,710, counting buildings, deployables and the rest of the world. Memory peak: 2,189 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on QUICK TEST, and is it online?
Check: connection. QUICK TEST is offline at this moment. Last contact was 5 hours ago. By its reported uptime, the last restart was roughly 5 hours ago. Reading: 74% uptime over the last 7 full days. It was up 124 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does QUICK TEST enforce, and what are its settings?
Reading the name gives no gather rate for QUICK TEST. The cap on groups is 40 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on QUICK TEST?
Check: map. Procedural, size 3,500, seed 2110746573, generated by the game on QUICK TEST. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join QUICK TEST?
Press F1 in Rust and enter client.connect 51.195.88.143:20520. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/quickrust.