SfA Test
Offline 51.195.61.179:27015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 312/375
- 414/475
- 950/1000
- 46/100
- 480/8
- 974/1000
Quick answers
from the figures on this pageReset cycle
When does SfA Test wipe?
To tell the rhythm of SfA Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 days 4 hours ago.
Tags
Which tags does SfA Test carry, and what do they mean?
These are the tags SfA Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166353 (Build): Game build reading: 166353; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does SfA Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SfA Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does SfA Test hold among Rust servers?
Ranking for SfA Test: #16,787 on seven-day player hours, top 70% of all ranked servers.
How full does SfA Test get?
Status for SfA Test: offline. Last seen 29 days 4 hours ago.
Server details
Which location does SfA Test run from?
No region comes from SfA Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 51.195.61.179:27015.
What Rust version is SfA Test on?
Reading: SfA Test, Rust network protocol 2634 and build 166353, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is SfA Test, and is it online now?
Reading: offline. SfA Test last answered 29 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Settings and map
What rules does SfA Test enforce, and what are its settings?
No gather rate appears in the name: SfA Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join SfA Test?
Check: join. Open Rust, press F1, then enter client.connect 51.195.61.179:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.