RUST METRICSFlight deck · live data
Data live Servers11,851 Players94,129 Populated3,887 Fresh wipes 3 h394 Scan5 min
‹ All servers51.195.190.85:25578
Online Full Queue Fresh wipe Wipe due No query

AggreSSive 10x Night zombies // kits // skin // events // quest

Online 51.195.190.85:25578 checked 12m ago

10x moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 7 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 95,590 ×1000

Entities

48 h range 73,508–96,107 · memory 2,445 MB
1239 ET SINCE RESTART 04:17

Uptime

4 h 17 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,512top 38%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory2,445MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:15 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on AggreSSive 10x Night zombies // kits // skin // events // quest?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does AggreSSive 10x Night zombies // kits // skin // events // quest wipe, and when?

To tell the rhythm of AggreSSive 10x Night zombies // kits // skin // events // quest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 14 hours ago.

Tag meanings

Which tags does AggreSSive 10x Night zombies // kits // skin // events // quest carry, and what do they mean?

Tags published by AggreSSive 10x Night zombies // kits // skin // events // quest, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts6 (Group limit): You may team up with at most 6; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show AggreSSive 10x Night zombies // kits // skin // events // quest?

On Rust Metrics, AggreSSive 10x Night zombies // kits // skin // events // quest sits in these lists: 10x Rust servers, Modded Rust servers, checked live and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.

Player count

Where does AggreSSive 10x Night zombies // kits // skin // events // quest sit in the rankings?

Ranking for AggreSSive 10x Night zombies // kits // skin // events // quest: #8,512 on seven-day player hours, top 38% of all ranked servers.

What is the population on AggreSSive 10x Night zombies // kits // skin // events // quest?

0 of 100 slots are filled on AggreSSive 10x Night zombies // kits // skin // events // quest right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 20:00 UTC, 1 players on average.

Server details

What location is AggreSSive 10x Night zombies // kits // skin // events // quest hosted in?

No region comes from AggreSSive 10x Night zombies // kits // skin // events // quest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.195.190.85:25578.

What Rust version is AggreSSive 10x Night zombies // kits // skin // events // quest on?

Reading: AggreSSive 10x Night zombies // kits // skin // events // quest, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on AggreSSive 10x Night zombies // kits // skin // events // quest within range?

Over the last 48 hours the average was 59 server fps; the floor was 7. Check: entities. The peak was 96,107, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,859 MB. Expect lag when fps falls and entities climb.

What is the uptime on AggreSSive 10x Night zombies // kits // skin // events // quest, and is it online?

Reading: online. AggreSSive 10x Night zombies // kits // skin // events // quest answers right now. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 96% uptime over the last 2 full days. It was up 46 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.

Settings and map

What settings and rules apply on AggreSSive 10x Night zombies // kits // skin // events // quest?

The name carries the rate: 10x gather on AggreSSive 10x Night zombies // kits // skin // events // quest. Group size, maximum: 6 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on AggreSSive 10x Night zombies // kits // skin // events // quest?

From seed 654169880, the game generates the procedural map on AggreSSive 10x Night zombies // kits // skin // events // quest. Its size is 3,950. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to AggreSSive 10x Night zombies // kits // skin // events // quest?

Check: join. Open Rust, press F1, then enter client.connect 51.195.190.85:25578. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts6
Group limit You may team up with at most 6.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.