RUST METRICSFlight deck · live data
Data live Servers11,701 Players41,011 Populated3,012 Fresh wipes 3 h94 Scan5 min
‹ All servers51.161.216.38:28030
Online Full Queue Fresh wipe Wipe due No query

core au 10x

Online 51.161.216.38:28030 checked 8m ago

10x monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 171,739 ×1000

Entities

48 h range 156,328–172,901 · memory 3,045 MB
1239 ET SINCE RESTART 10:55

Uptime

10 h 55 min since its last restart, at the last reading
7-day average0peak 4
Rank#5,074top 23%
Last wipe6d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Memory3,045MB48 h peak 3 players
REC 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct23 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap19.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 17hFW

The first 48 hours of its last wipes

Thu 22 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 09:23 UTC6d ago 2 – running 0
Sat 3 Oct, 07:01 UTC25d ago 1 halved by day 3 19.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on core au 10x when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.

When does core au 10x wipe?

With the force wipe, once a month, core au 10x wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 6 days 15 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on core au 10x?

These are the tags core au 10x publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts20 (Group limit): Team cap: 20; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does core au 10x appear in Rust Metrics lists and filters?

Rust Metrics lists featuring core au 10x: 10x Rust servers, Rust servers in Oceania and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 10x.

Population

What position does core au 10x hold among Rust servers?

Player hours over seven days put core au 10x at #5,074, in the top 23% of all ranked servers.

How full does core au 10x get?

Current headcount on core au 10x: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 4. The last 48 hours peaked at 11:00 UTC, averaging 2 players at that hour.

Server

Where does core au 10x sit?

Reading: location. Nothing in the tags, but the name of core au 10x points to Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.161.216.38:28030.

What Rust version is core au 10x on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by core au 10x. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for core au 10x?

Reading: 31 server fps on average across the last 48 hours. It never dropped below 5. Reading: 172,901 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,489 MB. Expect lag when fps falls and entities climb.

How reliable is core au 10x, and is it online now?

Reading: online. core au 10x answers right now. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 94% uptime over the last 7 full days. It was up 158 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on core au 10x?

The name carries the rate: 10x gather on core au 10x. The cap on groups is 20 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on core au 10x?

From seed 1337, the game generates the procedural map on core au 10x. Its size is 5,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

What do you do to join core au 10x?

Check: join. Open Rust, press F1, then enter client.connect 51.161.216.38:28030. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/4AZycuaB7 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts20
Group limit Team cap: 20.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.