RUST METRICSFlight deck · live data
Data live Servers11,635 Players46,883 Populated3,179 Fresh wipes 3 h97 Scan5 min
‹ All servers51.161.198.78:28070
Online Full Queue Fresh wipe Wipe due No query

Southern Grid AU

Online OC 51.161.198.78:28070 checked 8m ago

monthly wipes vanillaoxidepremium
COM 1 · connect

Server instruments

last reading Wed 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 121,921 ×1000

Entities

48 h range 102,393–122,719 · memory 2,984 MB
1239 ET SINCE RESTART 12:04

Uptime

12 h 4 min since its last restart, at the last reading
7-day average0peak 4
Rank#5,229top 24% · #120 in OC
Last wipe26d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Memory2,984MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers, top 58% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 10hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 10hFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 35 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:39 UTC26d ago 1 – running 0
Thu 1 Oct, 19:13 UTC FW26d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Southern Grid AU when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 35 hours after the wipe, the crowd peaked on the latest wipe.

When does Southern Grid AU wipe?

Once a month Southern Grid AU wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 3 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on Southern Grid AU?

These are the tags Southern Grid AU publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; OC (Oceania): Oceania is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Southern Grid AU?

These Rust Metrics lists carry Southern Grid AU: Rust servers in Oceania, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does Southern Grid AU sit in the rankings?

Ranked by seven-day player hours, Southern Grid AU sits at #5,229 and #120 in Oceania, inside the top 24%.

What player count does Southern Grid AU carry?

0 of 50 slots are filled on Southern Grid AU right now. Check: players over seven days. Average 0, peak 4. Average at the busiest hour was 1 players, at 07:00 UTC over the last 48 hours.

Server

Which location does Southern Grid AU run from?

Southern Grid AU gives Oceania as its location, with the OC tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.161.198.78:28070.

What Rust version is Southern Grid AU on?

Reading: Southern Grid AU, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Southern Grid AU within range?

Check: fps. Average 11 server fps over the last 48 hours, low of 5. Within range. Reading: 122,719 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,734 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Southern Grid AU, and is it online now?

Reading: online. Southern Grid AU answers right now. By its reported uptime, the last restart was roughly 12 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Southern Grid AU configured, and what rules are in force?

No gather rate appears in the name: Southern Grid AU. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Entry needs Rust's premium status. VAC is on. That is Valve's anti-cheat.

Which map is live on Southern Grid AU?

Size 4,500 and seed 1883130744: the game generates the procedural map on Southern Grid AU from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Southern Grid AU?

Press F1 in Rust and enter client.connect 51.161.198.78:28070. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Entry needs Rust's premium status.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^q
Premium Entry needs Rust's premium status.
^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Region

OC
Oceania Oceania is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.