RUST METRICSFlight deck · live data
Data live Servers11,634 Players56,511 Populated3,185 Fresh wipes 3 h139 Scan5 min
‹ All servers51.161.198.14:5001
Offline Full Queue Fresh wipe Wipe due No query

[AU/NZ] Fusion - One Grid

Offline 51.161.198.14:5001 checked 21d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,874top 72%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 21:53 UTC27d ago 0 – running 0
Wed 30 Sep, 12:00 UTC29d ago 1 halved by day 1 2.4 days 0
Wed 30 Sep, 04:50 UTC30d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [AU/NZ] Fusion - One Grid?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does [AU/NZ] Fusion - One Grid follow?

No next wipe can be predicted for [AU/NZ] Fusion - One Grid, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 11 hours ago.

Tag meanings

Which tags does [AU/NZ] Fusion - One Grid carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from [AU/NZ] Fusion - One Grid. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [AU/NZ] Fusion - One Grid?

These Rust Metrics lists carry [AU/NZ] Fusion - One Grid: Rust servers in Oceania and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does [AU/NZ] Fusion - One Grid hold among Rust servers?

Player hours over seven days put [AU/NZ] Fusion - One Grid at #15,874, in the top 72% of all ranked servers.

What player count does [AU/NZ] Fusion - One Grid carry?

[AU/NZ] Fusion - One Grid is not responding; status offline, last seen 21 days 2 hours ago.

Server details

What location is [AU/NZ] Fusion - One Grid hosted in?

Check: location. No region tag comes from [AU/NZ] Fusion - One Grid, but the name points to Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 51.161.198.14:5001.

What Rust version is [AU/NZ] Fusion - One Grid on?

Rust network protocol 2634 and build 166586 on Linux is the build [AU/NZ] Fusion - One Grid runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is [AU/NZ] Fusion - One Grid, and is it online now?

Check: connection. [AU/NZ] Fusion - One Grid is offline at this moment. Last contact was 21 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.

Rules and settings

How is [AU/NZ] Fusion - One Grid configured, and what rules are in force?

No gather rate appears in the name: [AU/NZ] Fusion - One Grid. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is [AU/NZ] Fusion - One Grid on?

Check: map. Procedural, size 1,500, seed 1337, generated by the game on [AU/NZ] Fusion - One Grid. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

How to join

What do you do to join [AU/NZ] Fusion - One Grid?

Press F1 in Rust and enter client.connect 51.161.198.14:5001. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://guavahost.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players The server holds 75 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build Build 166586.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.