RUST METRICSFlight deck · live data
Data live Servers11,894 Players101,584 Populated3,939 Fresh wipes 3 h404 Scan5 min
‹ All servers51.161.198.108:60416
Online Full Queue Fresh wipe Wipe due No query

Chernobyl Aftermath [PVE | EVENTS]

Online EU 51.161.198.108:60416 checked 9m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 233 SERVER FPS

Server fps

48 h low 221 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 4,222 ×1000

Entities

48 h range 2,093–4,289 · memory 2,729 MB
1239 ET SINCE RESTART 15D 00H

Uptime

15 days 0 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,327top 69% · #2546 in EU
Last wipe15d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Memory2,729MBat the last reading
REC 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 15:36 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Chernobyl Aftermath [PVE | EVENTS] when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Chernobyl Aftermath [PVE | EVENTS] follow?

The only wipe for Chernobyl Aftermath [PVE | EVENTS] is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 15 days 1 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on Chernobyl Aftermath [PVE | EVENTS]?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe from Chernobyl Aftermath [PVE | EVENTS]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Chernobyl Aftermath [PVE | EVENTS]?

Rust Metrics lists featuring Chernobyl Aftermath [PVE | EVENTS]: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does Chernobyl Aftermath [PVE | EVENTS] hold among Rust servers?

Top 69% of all ranked servers: Chernobyl Aftermath [PVE | EVENTS] takes #15,327 on seven-day player hours and #2,546 in Europe.

How full does Chernobyl Aftermath [PVE | EVENTS] get?

Current headcount on Chernobyl Aftermath [PVE | EVENTS]: 0 players, 100 slots available. Seven-day reading: 0 players on average.

Operator and location

Which location does Chernobyl Aftermath [PVE | EVENTS] run from?

Reading: location. The EU tag puts Chernobyl Aftermath [PVE | EVENTS] in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.161.198.108:60416.

What Rust version is Chernobyl Aftermath [PVE | EVENTS] on?

Rust network protocol 2634 and build 167781 on Linux is the build Chernobyl Aftermath [PVE | EVENTS] runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Chernobyl Aftermath [PVE | EVENTS] within range?

Over the last 48 hours the average was 233 server fps; the floor was 221. Check: entities. The peak was 4,289, counting buildings, deployables and the rest of the world. Reading: 2,962 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Chernobyl Aftermath [PVE | EVENTS], and is it online?

Chernobyl Aftermath [PVE | EVENTS] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 15 days ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Chernobyl Aftermath [PVE | EVENTS] enforce, and what are its settings?

Check: gather rate. The name Chernobyl Aftermath [PVE | EVENTS] does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is Chernobyl Aftermath [PVE | EVENTS] on?

Size 1,000 and seed 1: the game generates the procedural map on Chernobyl Aftermath [PVE | EVENTS] from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to Chernobyl Aftermath [PVE | EVENTS]?

Check: join. Open Rust, press F1, then enter client.connect 51.161.198.108:60416. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.