RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers51.161.145.182:28015
Online Full Queue Fresh wipe Wipe due No query

EVERYONE'S RUST

Online OC 51.161.145.182:28015 checked 3h ago

monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 36 72 109 145 PAX 1 /145

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 145 SERVER FPS

Server fps

48 h low 129 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 98,953 ×1000

Entities

48 h range 96,893–99,448 · memory 5,844 MB
1239 ET SINCE RESTART 5D 13H

Uptime

5 days 13 hours since its last restart, at the last reading
7-day average0peak 1
Rank#8,883top 40% · #156 in OC
Last wipe21d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Memory5,844MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 40% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 22hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 22hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:09 UTC21d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on EVERYONE'S RUST?

An average of 4 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.

How often does EVERYONE'S RUST wipe, and when?

With the force wipe, once a month, EVERYONE'S RUST wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 21 days 20 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does EVERYONE'S RUST carry, and what do they mean?

These are the tags EVERYONE'S RUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp145 (Max players): 145 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; OC (Oceania): Oceania is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show EVERYONE'S RUST?

These Rust Metrics lists carry EVERYONE'S RUST: Rust servers in Oceania, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does EVERYONE'S RUST sit in the rankings?

Player hours over the last seven days put EVERYONE'S RUST at #8,883, #156 in Oceania, in the top 40% of all ranked servers.

What player count does EVERYONE'S RUST carry?

1 of 145 slots are filled on EVERYONE'S RUST right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 16:00 UTC, averaging 1 players at that hour.

Server

What location is EVERYONE'S RUST hosted in?

Reading: location. The OC tag puts EVERYONE'S RUST in Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.161.145.182:28015.

What Rust version is EVERYONE'S RUST on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by EVERYONE'S RUST. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for EVERYONE'S RUST?

Over the last 48 hours the average was 151 server fps; the floor was 129. Reading: 99,448 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,844 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is EVERYONE'S RUST up, and how often does it stay up?

Reading: online. EVERYONE'S RUST answers right now. Reading: uptime. About 5 days 13 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.

Rules and settings

How is EVERYONE'S RUST configured, and what rules are in force?

No gather rate appears in the name: EVERYONE'S RUST. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on EVERYONE'S RUST?

Check: map. Procedural, size 4,100, seed 50000, generated by the game on EVERYONE'S RUST. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto EVERYONE'S RUST?

Press F1 in Rust and enter client.connect 51.161.145.182:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp145,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp145
Max players 145 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Region

OC
Oceania Oceania is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.