EVERYONE'S RUST
Online OC 51.161.145.182:28015 checked 3h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 129 · below 20 is lag, below 10 is badEntities
48 h range 96,893–99,448 · memory 5,844 MBUptime
5 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 22hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 22hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:09 UTC21d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/100
- 8/250
- 9/250
- 3/500
- 1/100
- 1/75
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on EVERYONE'S RUST?
An average of 4 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
How often does EVERYONE'S RUST wipe, and when?
With the force wipe, once a month, EVERYONE'S RUST wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 21 days 20 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does EVERYONE'S RUST carry, and what do they mean?
These are the tags EVERYONE'S RUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp145 (Max players): 145 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; OC (Oceania): Oceania is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show EVERYONE'S RUST?
These Rust Metrics lists carry EVERYONE'S RUST: Rust servers in Oceania, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does EVERYONE'S RUST sit in the rankings?
Player hours over the last seven days put EVERYONE'S RUST at #8,883, #156 in Oceania, in the top 40% of all ranked servers.
What player count does EVERYONE'S RUST carry?
1 of 145 slots are filled on EVERYONE'S RUST right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 16:00 UTC, averaging 1 players at that hour.
Server
What location is EVERYONE'S RUST hosted in?
Reading: location. The OC tag puts EVERYONE'S RUST in Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.161.145.182:28015.
What Rust version is EVERYONE'S RUST on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by EVERYONE'S RUST. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for EVERYONE'S RUST?
Over the last 48 hours the average was 151 server fps; the floor was 129. Reading: 99,448 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,844 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is EVERYONE'S RUST up, and how often does it stay up?
Reading: online. EVERYONE'S RUST answers right now. Reading: uptime. About 5 days 13 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
How is EVERYONE'S RUST configured, and what rules are in force?
No gather rate appears in the name: EVERYONE'S RUST. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on EVERYONE'S RUST?
Check: map. Procedural, size 4,100, seed 50000, generated by the game on EVERYONE'S RUST. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto EVERYONE'S RUST?
Press F1 in Rust and enter client.connect 51.161.145.182:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.