RUST METRICSFlight deck · live data
Data live Servers11,645 Players40,217 Populated2,964 Fresh wipes 3 h81 Scan5 min
‹ All servers50.99.7.47:28015
Online Full Queue Fresh wipe Wipe due No query

Hazard's Island | Weekly

Online NA 50.99.7.47:28015 checked 8m ago

weekly wipes vanillaoxidepremium
COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 69,698 ×1000

Entities

48 h range 58,991–69,698 · memory 1,797 MB
1239 ET SINCE RESTART 16:05

Uptime

16 h 5 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,798top 26% · #957 in NA
Last wipe5d agoweekly schedule
Next wipe1d 15hThu 29 Oct, 18:11 UTC
Memory1,797MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:11 UTC, in 1d 15h. Every Thursday at 18:11 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 29 Oct, 18:11 UTC1d 15h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 16hFW
  3. WPT 3Thu 12 Nov, 18:11 UTC15d 15h
  4. WPT 4Thu 19 Nov, 18:11 UTC22d 15h
  5. WPT 5Thu 26 Nov, 18:11 UTC29d 15h
  6. WPT 6Thu 3 Dec, 19:00 UTC36d 16hFW
  7. WPT 7Thu 10 Dec, 18:11 UTC43d 15h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:11 UTC5d ago 2 – running 0
Thu 15 Oct, 18:09 UTC12d ago 0 – 7 days 0
Sun 11 Oct, 00:45 UTC17d ago 0 – 4.7 days 0
Thu 8 Oct, 18:11 UTC19d ago 1 halved by day 1 2.3 days 0
Thu 1 Oct, 17:55 UTC FW26d ago 1 halved by day 1 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Hazard's Island | Weekly when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 4 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does Hazard's Island | Weekly wipe, and when?

every Thursday at 18:11 UTC is how Hazard's Island | Weekly wipes. On Thursday 29 October at 18:11 UTC its next wipe is due. The world in play was created 5 days 8 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

How should you read the tags on Hazard's Island | Weekly?

Tags published by Hazard's Island | Weekly, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): It runs Oxide, also known as uMod; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Hazard's Island | Weekly appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Hazard's Island | Weekly: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Occupancy

Where does Hazard's Island | Weekly sit in the rankings?

Ranked by seven-day player hours, Hazard's Island | Weekly sits at #5,798 and #957 in North America, inside the top 26%.

How full does Hazard's Island | Weekly get?

0 of 50 slots are filled on Hazard's Island | Weekly right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 0 players, at 14:00 UTC over the last 48 hours.

Operator and location

What location is Hazard's Island | Weekly hosted in?

Its NA tag places Hazard's Island | Weekly in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 50.99.7.47:28015.

What Rust version is Hazard's Island | Weekly on?

Reading: Hazard's Island | Weekly, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Hazard's Island | Weekly?

Check: fps. Average 60 server fps over the last 48 hours, low of 59. Within range. Reading: 69,698 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,267 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Hazard's Island | Weekly, and is it online?

Check: connection. Hazard's Island | Weekly is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.

Settings and map

What rules does Hazard's Island | Weekly enforce, and what are its settings?

Reading the name gives no gather rate for Hazard's Island | Weekly. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Entry needs Rust's premium status. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Hazard's Island | Weekly?

From seed 404552750, the game generates the procedural map on Hazard's Island | Weekly. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto Hazard's Island | Weekly?

Check: join. Open Rust, press F1, then enter client.connect 50.99.7.47:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status. https://canadiangameforces.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly It wipes each week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^q
Premium Entry needs Rust's premium status.
^o
Oxide It runs Oxide, also known as uMod.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.