RUST METRICSFlight deck · live data
Data live Servers11,644 Players39,508 Populated2,969 Fresh wipes 3 h74 Scan5 min
‹ All servers5.9.121.103:28040
Online Full Queue Fresh wipe Wipe due No query

Immersive-Hardcore-Survival [No Raiding]

Online EU 5.9.121.103:28040 checked 9m ago

teams off monthly wipes moddedoxidehardcorepremium
COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 52 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 170,811 ×1000

Entities

48 h range 134,665–170,908 · memory 3,518 MB
1239 ET SINCE RESTART 21:04

Uptime

21 h 4 min since its last restart, at the last reading
7-day average1peak 3
Rank#3,669top 16% · #1366 in EU
Last wipe12d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Memory3,518MB48 h peak 3 players
REC 1

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

usual gap1.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 16hFW

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:45 UTC12d ago 2 – running 0
Thu 15 Oct, 11:39 UTC12d ago 2 – 0.4 days 1
Wed 14 Oct, 01:35 UTC14d ago 2 – 1.4 days 0
Thu 1 Oct, 18:17 UTC FW26d ago 3 halved by day 1 12.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Immersive-Hardcore-Survival [No Raiding]?

The busiest point of its recent wipes drew 2 players on average. 13 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does Immersive-Hardcore-Survival [No Raiding] wipe, and when?

The only wipe for Immersive-Hardcore-Survival [No Raiding] is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 12 days 5 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tag meanings

Which tags does Immersive-Hardcore-Survival [No Raiding] carry, and what do they mean?

Check: tags. The game's server browser reads gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp50 (Max players): 50 slots in total; ts0 (Group limit): Teams are off on this server; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^h (Hardcore): Check: mode. Hardcore, with fewer helpers and a harder survival; ^r (Roleplay): A server built for roleplay; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in from Immersive-Hardcore-Survival [No Raiding]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Immersive-Hardcore-Survival [No Raiding] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Immersive-Hardcore-Survival [No Raiding]: EU Rust servers, checked, Modded Rust servers, checked live and Rust roleplay servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player count

What position does Immersive-Hardcore-Survival [No Raiding] hold among Rust servers?

Player hours over the last seven days put Immersive-Hardcore-Survival [No Raiding] at #3,669, #1,366 in Europe, in the top 16% of all ranked servers.

What player count does Immersive-Hardcore-Survival [No Raiding] carry?

0 of 50 slots are filled on Immersive-Hardcore-Survival [No Raiding] right now. Seven-day check: 1 players on average. Peak reading: 3. The last 48 hours peaked at 07:00 UTC, averaging 2 players at that hour.

Server

Where does Immersive-Hardcore-Survival [No Raiding] sit?

Its EU tag places Immersive-Hardcore-Survival [No Raiding] in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.9.121.103:28040.

What Rust version is Immersive-Hardcore-Survival [No Raiding] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Immersive-Hardcore-Survival [No Raiding]. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Immersive-Hardcore-Survival [No Raiding]?

Reading: 35 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 170,908. Buildings, deployables and all else included. Check: memory. Peak use was 3,518 MB. Expect lag when fps falls and entities climb.

Is Immersive-Hardcore-Survival [No Raiding] up, and how often does it stay up?

Immersive-Hardcore-Survival [No Raiding] reports online. Status: normal. By its reported uptime, the last restart was roughly 21 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on Immersive-Hardcore-Survival [No Raiding]?

Reading the name gives no gather rate for Immersive-Hardcore-Survival [No Raiding]. No group limit is published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Entry needs Rust's premium status. Anti-cheat reading: VAC on, Valve's system.

What map is Immersive-Hardcore-Survival [No Raiding] on?

Check: map. Procedural, size 4,000, generated by the game, on Immersive-Hardcore-Survival [No Raiding].

How to join

How do you connect to Immersive-Hardcore-Survival [No Raiding]?

Check: join. Open Rust, press F1, then enter client.connect 5.9.121.103:28040. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,^r,EU,gmhardcore,cs168909,^q,ts0,^o^z

Game

gmhardcore
Game mode Check: ruleset. Hardcore, the harsher option.
mp50
Max players 50 slots in total.
ts0
Group limit Teams are off on this server.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^h
Hardcore Check: mode. Hardcore, with fewer helpers and a harder survival.

Gameplay

^r
Roleplay A server built for roleplay.

Mods and access

^q
Premium Entry needs Rust's premium status.
^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.