Immersive-Hardcore-Survival [No Raiding]
Online EU 5.9.121.103:28040 checked 9m ago
Server instruments
last reading Wed 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 134,665–170,908 · memory 3,518 MBUptime
21 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:45 UTC12d ago | 2 | – | running | 0 |
| Thu 15 Oct, 11:39 UTC12d ago | 2 | – | 0.4 days | 1 |
| Wed 14 Oct, 01:35 UTC14d ago | 2 | – | 1.4 days | 0 |
| Thu 1 Oct, 18:17 UTC FW26d ago | 3 | halved by day 1 | 12.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/700
- 6/1000
- 4/1000
- 32/1000
- 50/700
- 1/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Immersive-Hardcore-Survival [No Raiding]?
The busiest point of its recent wipes drew 2 players on average. 13 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
How often does Immersive-Hardcore-Survival [No Raiding] wipe, and when?
The only wipe for Immersive-Hardcore-Survival [No Raiding] is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 12 days 5 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does Immersive-Hardcore-Survival [No Raiding] carry, and what do they mean?
Check: tags. The game's server browser reads gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp50 (Max players): 50 slots in total; ts0 (Group limit): Teams are off on this server; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^h (Hardcore): Check: mode. Hardcore, with fewer helpers and a harder survival; ^r (Roleplay): A server built for roleplay; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in from Immersive-Hardcore-Survival [No Raiding]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Immersive-Hardcore-Survival [No Raiding] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Immersive-Hardcore-Survival [No Raiding]: EU Rust servers, checked, Modded Rust servers, checked live and Rust roleplay servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
What position does Immersive-Hardcore-Survival [No Raiding] hold among Rust servers?
Player hours over the last seven days put Immersive-Hardcore-Survival [No Raiding] at #3,669, #1,366 in Europe, in the top 16% of all ranked servers.
What player count does Immersive-Hardcore-Survival [No Raiding] carry?
0 of 50 slots are filled on Immersive-Hardcore-Survival [No Raiding] right now. Seven-day check: 1 players on average. Peak reading: 3. The last 48 hours peaked at 07:00 UTC, averaging 2 players at that hour.
Server
Where does Immersive-Hardcore-Survival [No Raiding] sit?
Its EU tag places Immersive-Hardcore-Survival [No Raiding] in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.9.121.103:28040.
What Rust version is Immersive-Hardcore-Survival [No Raiding] on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Immersive-Hardcore-Survival [No Raiding]. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Immersive-Hardcore-Survival [No Raiding]?
Reading: 35 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 170,908. Buildings, deployables and all else included. Check: memory. Peak use was 3,518 MB. Expect lag when fps falls and entities climb.
Is Immersive-Hardcore-Survival [No Raiding] up, and how often does it stay up?
Immersive-Hardcore-Survival [No Raiding] reports online. Status: normal. By its reported uptime, the last restart was roughly 21 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on Immersive-Hardcore-Survival [No Raiding]?
Reading the name gives no gather rate for Immersive-Hardcore-Survival [No Raiding]. No group limit is published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Entry needs Rust's premium status. Anti-cheat reading: VAC on, Valve's system.
What map is Immersive-Hardcore-Survival [No Raiding] on?
Check: map. Procedural, size 4,000, generated by the game, on Immersive-Hardcore-Survival [No Raiding].
How to join
How do you connect to Immersive-Hardcore-Survival [No Raiding]?
Check: join. Open Rust, press F1, then enter client.connect 5.9.121.103:28040. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.
