RUST METRICSFlight deck · live data
Data live Servers11,647 Players39,332 Populated2,956 Fresh wipes 3 h71 Scan5 min
‹ All servers5.9.116.8:28035
Online Full Queue Fresh wipe Wipe due No query

ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho

Online EU 5.9.116.8:28035 checked 9m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 102 SERVER FPS

Server fps

48 h low 85 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 146,179 ×1000

Entities

48 h range 120,546–147,750 · memory 4,779 MB
1239 ET SINCE RESTART 19:05

Uptime

19 h 5 min since its last restart, at the last reading
7-day average1peak 3
Rank#4,029top 18% · #1460 in EU
Last wipe26d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Memory4,779MB48 h peak 3 players
REC 1

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 16hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 9 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 14:34 UTC26d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho when wipe day comes?

An average of 6 players came at the busiest on its recent wipes. 9 hours after the wipe, the crowd peaked on the latest wipe.

How often does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho wipe, and when?

The only wipe for ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days 9 hours ago. A monthly wipe schedule is published in its tags.

Tags

Which tags does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho carry, and what do they mean?

These are the tags ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho hold among Rust servers?

Ranked by seven-day player hours, ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho sits at #4,029 and #1,460 in Europe, inside the top 18%.

How full does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho get?

0 of 100 slots are filled on ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho right now. Seven-day check: 1 players on average. Peak reading: 3. Average at the busiest hour was 3 players, at 12:00 UTC over the last 48 hours.

Server details

Which location does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho run from?

Its EU tag places ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.9.116.8:28035.

What Rust version is ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho on?

Reading: ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho within range?

Reading: 107 server fps on average across the last 48 hours. It never dropped below 85. Reading: 147,750 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,742 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho, and is it online now?

ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 19 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho enforce, and what are its settings?

Reading the name gives no gather rate for ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho on?

Check: map. Procedural, size 4,500, seed 1915175380, generated by the game on ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?

Check: join. Open Rust, press F1, then enter client.connect 5.9.116.8:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/CnSvq2XqYf is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.