[GER] Virtual.Soldiers
Offline 5.83.165.77:10600 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 122/100
- 99/225
- 31/700
- 3/200
- 8/1000
- 106/700
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [GER] Virtual.Soldiers?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does [GER] Virtual.Soldiers follow?
Once a month [GER] Virtual.Soldiers wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 12 hours ago the current world was made.
Lists and filters
Which tags does [GER] Virtual.Soldiers carry, and what do they mean?
These are the tags [GER] Virtual.Soldiers publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [GER] Virtual.Soldiers?
Rust Metrics lists featuring [GER] Virtual.Soldiers: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does [GER] Virtual.Soldiers sit in the rankings?
Ranking for [GER] Virtual.Soldiers: #15,535 on seven-day player hours, top 71% of all ranked servers.
What is the population on [GER] Virtual.Soldiers?
Reading for [GER] Virtual.Soldiers: offline at this moment; last seen 16 days 16 hours ago.
Server details
What location is [GER] Virtual.Soldiers hosted in?
Check: location. No region tag comes from [GER] Virtual.Soldiers, but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.83.165.77:10600.
What Rust version is [GER] Virtual.Soldiers on?
Rust network protocol 2634 and build 167584 on Windows is the build [GER] Virtual.Soldiers runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is [GER] Virtual.Soldiers, and is it online now?
Check: connection. [GER] Virtual.Soldiers is offline at this moment. Last contact was 16 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is [GER] Virtual.Soldiers configured, and what rules are in force?
Reading the name gives no gather rate for [GER] Virtual.Soldiers. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is [GER] Virtual.Soldiers on?
Size 3,500 and seed 6738: the game generates the procedural map on [GER] Virtual.Soldiers from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto [GER] Virtual.Soldiers?
Check: join. Open Rust, press F1, then enter client.connect 5.83.165.77:10600. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
