RUST METRICSFlight deck · live data
Data live Servers11,840 Players88,651 Populated4,028 Fresh wipes 3 h175 Scan5 min
‹ All servers5.63.21.64:28015
Offline Full Queue Fresh wipe Wipe due No query

[TR][EU] RUSTDEFT | TEST SERVER

Offline 5.63.21.64:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 3 6 9 12 PAX 0 /12

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,573top 61%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:32 UTC1d ago – – running 1
Wed 21 Oct, 10:08 UTC7d ago 2 – 6.2 days 1
Tue 20 Oct, 15:48 UTC8d ago 2+1 queue – 0.8 days 0
Fri 16 Oct, 10:50 UTC12d ago 1 – 4.2 days 0
Tue 13 Oct, 09:37 UTC15d ago 0 – 3.1 days 0
Fri 9 Oct, 13:04 UTC19d ago 0 – 3.9 days 2
Tue 6 Oct, 20:13 UTC21d ago 2 – 2.7 days 0
Tue 6 Oct, 08:43 UTC22d ago 2 – 0.5 days 0
Sat 3 Oct, 10:18 UTC25d ago 0 – 2.9 days 0
Fri 2 Oct, 20:17 UTC25d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [TR][EU] RUSTDEFT | TEST SERVER when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe.

How often does [TR][EU] RUSTDEFT | TEST SERVER wipe, and when?

There is no next wipe to predict: [TR][EU] RUSTDEFT | TEST SERVER wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was made.

Lists and filters

How should you read the tags on [TR][EU] RUSTDEFT | TEST SERVER?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp12 (Max players): The server holds 12 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from [TR][EU] RUSTDEFT | TEST SERVER. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [TR][EU] RUSTDEFT | TEST SERVER?

These Rust Metrics lists carry [TR][EU] RUSTDEFT | TEST SERVER: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does [TR][EU] RUSTDEFT | TEST SERVER hold among Rust servers?

Player hours over seven days put [TR][EU] RUSTDEFT | TEST SERVER at #13,573, in the top 61% of all ranked servers.

What is the population on [TR][EU] RUSTDEFT | TEST SERVER?

[TR][EU] RUSTDEFT | TEST SERVER is not responding; status offline, last seen 25 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 15:00 UTC, 0 players on average.

Server details

What location is [TR][EU] RUSTDEFT | TEST SERVER hosted in?

Reading: location. Nothing in the tags, but the name of [TR][EU] RUSTDEFT | TEST SERVER points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.63.21.64:28015.

What Rust version is [TR][EU] RUSTDEFT | TEST SERVER on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [TR][EU] RUSTDEFT | TEST SERVER. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on [TR][EU] RUSTDEFT | TEST SERVER, and is it online?

Reading: offline. [TR][EU] RUSTDEFT | TEST SERVER last answered 25 hours ago. Uptime for the last 7 full days: 9 of 168 hours, or 5%. The first sighting on Rust Metrics was 16 September 2026.

Map and rules

What settings and rules apply on [TR][EU] RUSTDEFT | TEST SERVER?

No gather rate appears in the name: [TR][EU] RUSTDEFT | TEST SERVER. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on [TR][EU] RUSTDEFT | TEST SERVER?

Size 2,500 and seed 1: the game generates the procedural map on [TR][EU] RUSTDEFT | TEST SERVER from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Connection

How can you get onto [TR][EU] RUSTDEFT | TEST SERVER?

Check: join. Open Rust, press F1, then enter client.connect 5.63.21.64:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp12
Max players The server holds 12 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.