RUST METRICSFlight deck · live data
Data live Servers11,765 Players59,281 Populated3,483 Fresh wipes 3 h134 Scan5 min
‹ All servers5.59.107.40:28015
Online Full Queue Fresh wipe Wipe due No query

[UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+

Online 5.59.107.40:28015 checked 6m ago

2x monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 106 SERVER FPS

Server fps

48 h low 87 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 75,379 ×1000

Entities

48 h range 70,257–75,379 · memory 2,594 MB
1239 ET SINCE RESTART 2D 03H

Uptime

2 days 3 hours since its last restart, at the last reading
7-day average1peak 6
Rank#2,745top 12%
Last wipe5d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Memory2,594MB48 h peak 6 players
REC 1

Players

AveragePeak
0246823:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:54 UTC5d ago 2 – running 2
Mon 19 Oct, 22:32 UTC9d ago 3 held half 3.6 days 1
Sat 17 Oct, 21:37 UTC11d ago 4 halved by day 1 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ wipe, and when?

With the force wipe, once a month, [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 5 days 8 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+?

Tags published by [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+?

On Rust Metrics, [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

Player count

Where does [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ sit in the rankings?

Ranking for [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+: #2,745 on seven-day player hours, top 12% of all ranked servers.

What player count does [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ carry?

Current headcount on [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+: 0 players, 50 slots available. Seven-day check: 1 players on average. Peak reading: 6. Check: 48-hour peak. 16:00 UTC, 5 players on average.

Server

What location is [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ hosted in?

Reading: location. Nothing in the tags, but the name of [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.59.107.40:28015.

What Rust version is [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+. Check: protocol. To join, your game must match; Steam handles the update.

How does [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ perform?

Check: fps. Average 159 server fps over the last 48 hours, low of 87. Within range. Check: entities. The peak was 75,379, counting buildings, deployables and the rest of the world. Reading: 2,939 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+, and is it online?

Check: connection. [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 days 3 hours ago. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.

Map and rules

What settings and rules apply on [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+?

The name carries the rate: 2x gather on [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ on?

Size 3,500 and seed 75677: the game generates the procedural map on [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+?

Check: join. Open Rust, press F1, then enter client.connect 5.59.107.40:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/8GF446Tz3Y is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.