RUST METRICSFlight deck · live data
Data live Servers11,837 Players92,814 Populated3,817 Fresh wipes 3 h495 Scan5 min
‹ All servers5.57.39.214:28015
Offline Full Queue Fresh wipe Wipe due No query

RAZER FAMILY

Offline 5.57.39.214:28015 checked 41d ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,478top 70%
Last wipe41d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 21hFW

The first 48 hours of its last wipes

Fri 18 SepFri 18 SepTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 20:10 UTC41d ago 0 – running 0
Fri 18 Sep, 00:01 UTC41d ago 0 – 0.8 days 2
Tue 15 Sep, 16:25 UTC44d ago 2 held half 2.3 days 0
Mon 14 Sep, 05:17 UTC45d ago 2 – 1.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RAZER FAMILY when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does RAZER FAMILY wipe?

The only wipe for RAZER FAMILY is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 41 days ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on RAZER FAMILY?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from RAZER FAMILY. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RAZER FAMILY?

On Rust Metrics, RAZER FAMILY sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does RAZER FAMILY sit in the rankings?

Player hours over seven days put RAZER FAMILY at #15,478, in the top 70% of all ranked servers.

What is the population on RAZER FAMILY?

Status for RAZER FAMILY: offline. Last seen 41 days ago.

Server

What location is RAZER FAMILY hosted in?

Reading: location. RAZER FAMILY gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 5.57.39.214:28015.

What Rust version is RAZER FAMILY on?

Reading: RAZER FAMILY, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is RAZER FAMILY up, and how often does it stay up?

RAZER FAMILY reports offline. The last reading came 41 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 September 2026.

Settings and map

How is RAZER FAMILY configured, and what rules are in force?

Reading the name gives no gather rate for RAZER FAMILY. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is RAZER FAMILY on?

Size 3,000 and seed 2035896783: the game generates the procedural map on RAZER FAMILY from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto RAZER FAMILY?

Check: join. Open Rust, press F1, then enter client.connect 5.57.39.214:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^m,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build The server runs game build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.