A Shockbyte Rust Server
Online 5.39.17.23:24320 checked 13m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 209 · below 20 is lag, below 10 is badEntities
48 h range 6,000–7,000 · memory 1,765 MBUptime
3 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:05 UTC6h ago | – | – | running | 0 |
| Wed 28 Oct, 14:11 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 14:25 UTC3d ago | 1 | held half | 2 days | 0 |
| Thu 15 Oct, 15:16 UTC14d ago | 1 | halved by day 3 | 11 days | 0 |
| Thu 8 Oct, 15:49 UTC21d ago | 1 | halved by day 1 | 7 days | 0 |
| Wed 30 Sep, 12:57 UTC29d ago | 1 | halved by day 1 | 8.1 days | 0 |
| Sun 20 Sep, 12:46 UTC39d ago | 1 | halved by day 1 | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 316/375
- 433/475
- 959/1000
- 48/100
- 0/8
- 984/1000
Quick answers
from the figures on this pageWipe timing
What happens on A Shockbyte Rust Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours. Until the next wipe, the crowd stayed above half that peak in 20% of its recent wipes. It fell below half by day 1 when it didn't.
When does A Shockbyte Rust Server wipe?
There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 hours ago the current world was made.
Tag meanings
How should you read the tags on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169641 (Build): The server runs game build 169641; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #11,973 on seven-day player hours, top 54% of all ranked servers.
What is the population on A Shockbyte Rust Server?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 14:00 UTC over the last 48 hours.
Operator and location
Which location does A Shockbyte Rust Server run from?
No region comes from A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.39.17.23:24320.
What Rust version is A Shockbyte Rust Server on?
Reading: A Shockbyte Rust Server, Rust network protocol 2636 and build 169641, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on A Shockbyte Rust Server within range?
Check: fps. Average 251 server fps over the last 48 hours, low of 209. Within range. Reading: 7,000 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,473 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is A Shockbyte Rust Server, and is it online now?
Check: connection. A Shockbyte Rust Server is online at this moment. Reading: uptime. About 3 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does A Shockbyte Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Rust Server?
From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 5.39.17.23:24320. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.