RUST METRICSFlight deck · live data
Data live Servers11,891 Players103,453 Populated4,007 Fresh wipes 3 h409 Scan5 min
‹ All servers5.39.17.23:24320
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 5.39.17.23:24320 checked 13m ago

COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 234 SERVER FPS

Server fps

48 h low 209 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 6,000 ×1000

Entities

48 h range 6,000–7,000 · memory 1,765 MB
1239 ET SINCE RESTART 03:45

Uptime

3 h 45 min since its last restart, at the last reading
7-day average0peak 1
Rank#11,973top 54%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Memory1,765MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75120:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:05 UTC6h ago – – running 0
Wed 28 Oct, 14:11 UTC1d ago – – – 1
Mon 26 Oct, 14:25 UTC3d ago 1 held half 2 days 0
Thu 15 Oct, 15:16 UTC14d ago 1 halved by day 3 11 days 0
Thu 8 Oct, 15:49 UTC21d ago 1 halved by day 1 7 days 0
Wed 30 Sep, 12:57 UTC29d ago 1 halved by day 1 8.1 days 0
Sun 20 Sep, 12:46 UTC39d ago 1 halved by day 1 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on A Shockbyte Rust Server when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours. Until the next wipe, the crowd stayed above half that peak in 20% of its recent wipes. It fell below half by day 1 when it didn't.

When does A Shockbyte Rust Server wipe?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 hours ago the current world was made.

Tag meanings

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169641 (Build): The server runs game build 169641; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #11,973 on seven-day player hours, top 54% of all ranked servers.

What is the population on A Shockbyte Rust Server?

0 of 40 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 14:00 UTC over the last 48 hours.

Operator and location

Which location does A Shockbyte Rust Server run from?

No region comes from A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.39.17.23:24320.

What Rust version is A Shockbyte Rust Server on?

Reading: A Shockbyte Rust Server, Rust network protocol 2636 and build 169641, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on A Shockbyte Rust Server within range?

Check: fps. Average 251 server fps over the last 48 hours, low of 209. Within range. Reading: 7,000 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,473 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is A Shockbyte Rust Server, and is it online now?

Check: connection. A Shockbyte Rust Server is online at this moment. Reading: uptime. About 3 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does A Shockbyte Rust Server enforce, and what are its settings?

No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto A Shockbyte Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 5.39.17.23:24320. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2636,gmrust,cs169641,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit The game default applies: teams of up to 8.
v2636
Protocol Your game must run protocol 2636 to get in.
cs169641
Build The server runs game build 169641.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.