RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,455 Populated3,980 Fresh wipes 3 h459 Scan5 min
‹ All servers5.39.17.19:23296
Offline Full Queue Fresh wipe Wipe due No query

10000x Funserver

Offline 5.39.17.19:23296 checked 20h ago

10000x moddedoxide
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 82 SERVER FPS

Server fps

48 h low 22 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,555 ×1000

Entities

48 h range 102,381–103,140 · memory 4,943 MB
1239 ET SINCE RESTART 1D 17H

Uptime

1 days 17 hours since its last restart, at the last reading
7-day average0peak 1
Rank#6,762top 30%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory4,943MBat the last reading
REC 1

Players

AveragePeak
0123420:0001:0006:0011:0016:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510020:0001:0006:0011:0016:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:13 UTC2d ago 1 – running 0
Fri 23 Oct, 22:45 UTC5d ago 1 held half 3.2 days 1
Wed 21 Oct, 15:26 UTC8d ago 2 held half 2.3 days 1
Tue 20 Oct, 11:42 UTC9d ago 2 – 1.2 days 1
Sat 17 Oct, 13:51 UTC12d ago 2 held half 2.9 days 0
Fri 9 Oct, 23:44 UTC19d ago 1 halved by day 1 7.6 days 0
Sat 19 Sep, 00:06 UTC40d ago 1 halved by day 2 21 days 0
Fri 18 Sep, 17:29 UTC41d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on 10000x Funserver when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 75% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does 10000x Funserver follow?

There is no next wipe to predict: 10000x Funserver wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 2 days 14 hours ago the current world was made.

Tag meanings

How should you read the tags on 10000x Funserver?

These are the tags 10000x Funserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 10000x Funserver appear in Rust Metrics lists and filters?

Rust Metrics lists featuring 10000x Funserver: Gather rate above 10x: server list and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: More than 10x.

Population

Where does 10000x Funserver sit in the rankings?

Ranking for 10000x Funserver: #6,762 on seven-day player hours, top 30% of all ranked servers.

What player count does 10000x Funserver carry?

10000x Funserver is not responding; status offline, last seen 20 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server

What location is 10000x Funserver hosted in?

No region comes from 10000x Funserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.39.17.19:23296.

What Rust version is 10000x Funserver on?

Rust network protocol 2635 and build 168909 on Linux is the build 10000x Funserver runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on 10000x Funserver within range?

Reading: 77 server fps on average across the last 48 hours. It never dropped below 22. Reading: 103,140 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,610 MB. Expect lag when fps falls and entities climb.

What is the uptime on 10000x Funserver, and is it online?

10000x Funserver reports offline. The last reading came 20 hours ago. Reading: uptime. About 41 hours ago it restarted, on its own count. Uptime for the last 7 full days: 166 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on 10000x Funserver?

Gather rate check: 10000x. That comes from the name 10000x Funserver. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.

Which map is live on 10000x Funserver?

From seed 37631, the game generates the procedural map on 10000x Funserver. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join 10000x Funserver?

Check: join. Open Rust, press F1, then enter client.connect 5.39.17.19:23296. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.