10000x Funserver
Offline 5.39.17.19:23296 checked 20h ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 22 · below 20 is lag, below 10 is badEntities
48 h range 102,381–103,140 · memory 4,943 MBUptime
1 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:13 UTC2d ago | 1 | – | running | 0 |
| Fri 23 Oct, 22:45 UTC5d ago | 1 | held half | 3.2 days | 1 |
| Wed 21 Oct, 15:26 UTC8d ago | 2 | held half | 2.3 days | 1 |
| Tue 20 Oct, 11:42 UTC9d ago | 2 | – | 1.2 days | 1 |
| Sat 17 Oct, 13:51 UTC12d ago | 2 | held half | 2.9 days | 0 |
| Fri 9 Oct, 23:44 UTC19d ago | 1 | halved by day 1 | 7.6 days | 0 |
| Sat 19 Sep, 00:06 UTC40d ago | 1 | halved by day 2 | 21 days | 0 |
| Fri 18 Sep, 17:29 UTC41d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 508/600
- 157/200
- 120/200
- 333/400
- 89/150
- 15/150
Quick answers
from the figures on this pageReset cycle
What happens on 10000x Funserver when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 75% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does 10000x Funserver follow?
There is no next wipe to predict: 10000x Funserver wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 2 days 14 hours ago the current world was made.
Tag meanings
How should you read the tags on 10000x Funserver?
These are the tags 10000x Funserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 10000x Funserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 10000x Funserver: Gather rate above 10x: server list and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: More than 10x.
Population
Where does 10000x Funserver sit in the rankings?
Ranking for 10000x Funserver: #6,762 on seven-day player hours, top 30% of all ranked servers.
What player count does 10000x Funserver carry?
10000x Funserver is not responding; status offline, last seen 20 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
What location is 10000x Funserver hosted in?
No region comes from 10000x Funserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.39.17.19:23296.
What Rust version is 10000x Funserver on?
Rust network protocol 2635 and build 168909 on Linux is the build 10000x Funserver runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on 10000x Funserver within range?
Reading: 77 server fps on average across the last 48 hours. It never dropped below 22. Reading: 103,140 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,610 MB. Expect lag when fps falls and entities climb.
What is the uptime on 10000x Funserver, and is it online?
10000x Funserver reports offline. The last reading came 20 hours ago. Reading: uptime. About 41 hours ago it restarted, on its own count. Uptime for the last 7 full days: 166 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on 10000x Funserver?
Gather rate check: 10000x. That comes from the name 10000x Funserver. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
Which map is live on 10000x Funserver?
From seed 37631, the game generates the procedural map on 10000x Funserver. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join 10000x Funserver?
Check: join. Open Rust, press F1, then enter client.connect 5.39.17.19:23296. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.