ZombieModsX5-10
Offline 5.252.103.130:35000 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC25d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC36d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC37d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC38d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC40d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 91/700
- 30/1000
- 12/1000
- 148/1000
- 7/1000
- 224/700
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on ZombieModsX5-10?
The busiest point of its recent wipes drew 2 players on average. 46 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1.5 when it didn't.
How often does ZombieModsX5-10 wipe, and when?
With the force wipe, once a month, ZombieModsX5-10 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 2 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on ZombieModsX5-10?
Tags published by ZombieModsX5-10, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts10 (Group limit): You may team up with at most 10; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ZombieModsX5-10 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ZombieModsX5-10: Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does ZombieModsX5-10 sit in the rankings?
Player hours over seven days put ZombieModsX5-10 at #15,295, in the top 70% of all ranked servers.
What player count does ZombieModsX5-10 carry?
Reading for ZombieModsX5-10: offline at this moment; last seen 10 days 1 hours ago.
Server details
What location is ZombieModsX5-10 hosted in?
Reading: location. ZombieModsX5-10 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 5.252.103.130:35000.
What Rust version is ZombieModsX5-10 on?
Reading: ZombieModsX5-10, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ZombieModsX5-10, and is it online?
Reading: offline. ZombieModsX5-10 last answered 10 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on ZombieModsX5-10?
Check: gather rate. The name ZombieModsX5-10 does not state one. Check: group limit. Up to 10 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is ZombieModsX5-10 on?
From seed 2050231722, the game generates the procedural map on ZombieModsX5-10. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to ZombieModsX5-10?
Check: join. Open Rust, press F1, then enter client.connect 5.252.103.130:35000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://xlgames.pro is where its website sits.
