Local PVE | Closed test
Offline 5.18.144.106:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 114/2000
- 124/2000
- 38/200
- 64/200
- 27/300
- 36/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Local PVE | Closed test follow?
To tell the rhythm of Local PVE | Closed test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 22 hours ago.
Lists and filters
How should you read the tags on Local PVE | Closed test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Local PVE | Closed test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local PVE | Closed test?
Rust Metrics lists featuring Local PVE | Closed test: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Local PVE | Closed test hold among Rust servers?
Ranking for Local PVE | Closed test: #15,308 on seven-day player hours, top 70% of all ranked servers.
What player count does Local PVE | Closed test carry?
Status for Local PVE | Closed test: offline. Last seen 9 days 22 hours ago.
Operator and location
Where does Local PVE | Closed test sit?
No region tag on Local PVE | Closed test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 5.18.144.106:28015.
What Rust version is Local PVE | Closed test on?
Reading: Local PVE | Closed test, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local PVE | Closed test, and is it online?
Local PVE | Closed test reports offline. The last reading came 9 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
How is Local PVE | Closed test configured, and what rules are in force?
Reading the name gives no gather rate for Local PVE | Closed test. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Local PVE | Closed test?
The game generates a procedural map for Local PVE | Closed test.
Connection
How can you get onto Local PVE | Closed test?
Press F1 in Rust and enter client.connect 5.18.144.106:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.