Build Server
Offline 5.139.224.4:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/999
- 192/999
- 47/150
- 22/100
- 5/100
- 15/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Build Server follow?
The rhythm of Build Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 54 days 8 hours ago.
Tags
How should you read the tags on Build Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; v2574 (Protocol): Protocol 2574: join only on the same game version; cs111282 (Build): Game build reading: 111282; ptrak (Networking): This is RakNet, Rust's usual network layer; $rger (Region code): Region code reading: ger; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Build Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Build Server appear in Rust Metrics lists and filters?
On Rust Metrics, Build Server sits in these lists: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Occupancy
What position does Build Server hold among Rust servers?
Ranking for Build Server: #14,412 on seven-day player hours, top 60% of all ranked servers.
What player count does Build Server carry?
Status for Build Server: offline. Last seen 28 days 10 hours ago.
Server
Which location does Build Server run from?
Reading: location. Build Server gives no region, with region code ger. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.139.224.4:28015.
What Rust version is Build Server on?
Reading: Build Server, Rust network protocol 2574 and build 111282, Windows. Matching protocol is required to join. Let Steam update your game.
Is Build Server up, and how often does it stay up?
Reading: offline. Build Server last answered 28 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Settings and map
What rules does Build Server enforce, and what are its settings?
Check: gather rate. The name Build Server does not state one. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Build Server on?
The game generates a procedural map for Build Server.
Join
How do you connect to Build Server?
Press F1 in Rust and enter client.connect 5.139.224.4:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.