[US] World War Rust | Test Server
Offline 47.6.83.67:28018 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/100
- 28/50
- 10/100
- 16/175
- 7/150
- 7/90
Quick answers
from the figures on this pageWipe timing
When does [US] World War Rust | Test Server wipe?
The rhythm of [US] World War Rust | Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 49 days 4 hours ago the current world was made.
Tags
How should you read the tags on [US] World War Rust | Test Server?
These are the tags [US] World War Rust | Test Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [US] World War Rust | Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [US] World War Rust | Test Server: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does [US] World War Rust | Test Server hold among Rust servers?
Ranking for [US] World War Rust | Test Server: #15,464 on seven-day player hours, top 67% of all ranked servers.
What player count does [US] World War Rust | Test Server carry?
Status for [US] World War Rust | Test Server: offline. Last seen 35 days 8 hours ago.
Server details
What location is [US] World War Rust | Test Server hosted in?
The name of [US] World War Rust | Test Server points to North America, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 47.6.83.67:28018.
What Rust version is [US] World War Rust | Test Server on?
Rust network protocol 2633 and build 164530 on Windows is the build [US] World War Rust | Test Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on [US] World War Rust | Test Server, and is it online?
Check: connection. [US] World War Rust | Test Server is offline at this moment. Last contact was 35 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.
Settings and map
What settings and rules apply on [US] World War Rust | Test Server?
No gather rate appears in the name: [US] World War Rust | Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is [US] World War Rust | Test Server on?
Procedural map on [US] World War Rust | Test Server, made by the game's generator.
Join
What do you do to join [US] World War Rust | Test Server?
Press F1 in Rust and enter client.connect 47.6.83.67:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.