Private Carbon Staging Test Server
Offline NA 47.28.14.230:28018 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 06:21 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/100
- 14/50
- 4/100
- 2/150
- 6/175
- 7/90
Quick answers
from the figures on this pageWipe timing
What happens on Private Carbon Staging Test Server when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Private Carbon Staging Test Server follow?
The rhythm of Private Carbon Staging Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 34 days 1 hours ago the current world was made.
Tags
Which tags does Private Carbon Staging Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs165747 (Build): Game build reading: 165747; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in from Private Carbon Staging Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Private Carbon Staging Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Private Carbon Staging Test Server: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Private Carbon Staging Test Server sit in the rankings?
Ranked by seven-day player hours, Private Carbon Staging Test Server sits at #16,503 and #1,675 in North America, inside the top 71%.
How full does Private Carbon Staging Test Server get?
Reading for Private Carbon Staging Test Server: offline at this moment; last seen 33 days 10 hours ago.
Operator and location
What location is Private Carbon Staging Test Server hosted in?
Its NA tag places Private Carbon Staging Test Server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 47.28.14.230:28018.
What Rust version is Private Carbon Staging Test Server on?
Reading: Private Carbon Staging Test Server, Rust network protocol 2634 and build 165747, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Private Carbon Staging Test Server, and is it online now?
Private Carbon Staging Test Server reports offline. The last reading came 33 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Rules and settings
What settings and rules apply on Private Carbon Staging Test Server?
No gather rate appears in the name: Private Carbon Staging Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is Private Carbon Staging Test Server on?
From seed 1, the game generates the procedural map on Private Carbon Staging Test Server. Its size is 4,800. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Private Carbon Staging Test Server?
Check: join. Open Rust, press F1, then enter client.connect 47.28.14.230:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.