RUST METRICSFlight deck · live data
Data live Servers11,617 Players40,309 Populated2,963 Fresh wipes 3 h87 Scan5 min
‹ All servers47.28.14.230:28018
Offline Full Queue Fresh wipe Wipe due No query

Private Carbon Staging Test Server

Offline NA 47.28.14.230:28018 checked 33d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,503top 71% · #1675 in NA
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 06:21 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Private Carbon Staging Test Server when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Private Carbon Staging Test Server follow?

The rhythm of Private Carbon Staging Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 34 days 1 hours ago the current world was made.

Tags

Which tags does Private Carbon Staging Test Server carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs165747 (Build): Game build reading: 165747; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in from Private Carbon Staging Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Private Carbon Staging Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Private Carbon Staging Test Server: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Private Carbon Staging Test Server sit in the rankings?

Ranked by seven-day player hours, Private Carbon Staging Test Server sits at #16,503 and #1,675 in North America, inside the top 71%.

How full does Private Carbon Staging Test Server get?

Reading for Private Carbon Staging Test Server: offline at this moment; last seen 33 days 10 hours ago.

Operator and location

What location is Private Carbon Staging Test Server hosted in?

Its NA tag places Private Carbon Staging Test Server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 47.28.14.230:28018.

What Rust version is Private Carbon Staging Test Server on?

Reading: Private Carbon Staging Test Server, Rust network protocol 2634 and build 165747, Linux. Matching protocol is required to join. Let Steam update your game.

How reliable is Private Carbon Staging Test Server, and is it online now?

Private Carbon Staging Test Server reports offline. The last reading came 33 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.

Rules and settings

What settings and rules apply on Private Carbon Staging Test Server?

No gather rate appears in the name: Private Carbon Staging Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is Private Carbon Staging Test Server on?

From seed 1, the game generates the procedural map on Private Carbon Staging Test Server. Its size is 4,800. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join Private Carbon Staging Test Server?

Check: join. Open Rust, press F1, then enter client.connect 47.28.14.230:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,NA,gmvanilla,cs165747,ts8,^z,^y

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs165747
Build Game build reading: 165747.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.