RUST METRICSFlight deck · live data
Data live Servers11,632 Players38,377 Populated2,983 Fresh wipes 3 h103 Scan5 min
‹ All servers47.28.14.230:28015
Online Full Queue Fresh wipe Wipe due No query

Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 05:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 51 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 144,079 ×1000

Entities

48 h range 47,549–144,318 · memory 3,431 MB
1239 ET SINCE RESTART 21:07

Uptime

21 h 7 min since its last restart, at the last reading
7-day average0peak 1
Rank#12,073top 54% · #1374 in NA
Last wipe23h agono schedule published
Next wipe–no rhythm it keeps
Memory3,431MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75107:0016:0001:0011:0020:0005:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608007:0016:0001:0011:0020:0005:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC23h ago – – running 1
Fri 2 Oct, 14:46 UTC25d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC26d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW26d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC34d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Cybers Private Test Server?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2.5 when it didn't.

What wipe timing does Cybers Private Test Server follow?

There is no next wipe to predict: Cybers Private Test Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 hours ago.

Lists and filters

How should you read the tags on Cybers Private Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America from Cybers Private Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Cybers Private Test Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Cybers Private Test Server: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does Cybers Private Test Server sit in the rankings?

Top 54% of all ranked servers: Cybers Private Test Server takes #12,073 on seven-day player hours and #1,374 in North America.

How full does Cybers Private Test Server get?

0 of 10 slots are filled on Cybers Private Test Server right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 08:00 UTC, averaging 1 players at that hour.

Server details

Where does Cybers Private Test Server sit?

Cybers Private Test Server gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 47.28.14.230:28015.

What Rust version is Cybers Private Test Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Cybers Private Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Cybers Private Test Server perform?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 51. Peak entity count: 144,318. Buildings, deployables and all else included. Memory peak: 3,630 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Cybers Private Test Server, and is it online now?

Reading: online. Cybers Private Test Server answers right now. Check: restart. The uptime it reports puts the last restart about 21 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Settings and map

How is Cybers Private Test Server configured, and what rules are in force?

Check: gather rate. The name Cybers Private Test Server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Cybers Private Test Server?

From seed 1, the game generates the procedural map on Cybers Private Test Server. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Cybers Private Test Server?

To join: start Rust, press F1 and type client.connect 47.28.14.230:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.