Server01
Offline 47.199.215.52:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 21:56 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 239/275
- 321/350
- 480/8
- 797/1000
- 49/100
- 889/950
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Server01?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 5 hours.
What wipe timing does Server01 follow?
To tell the rhythm of Server01, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 19 hours ago.
Tag meanings
Which tags does Server01 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167209 (Build): Build 167209; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Server01. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Server01?
On Rust Metrics, Server01 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Server01 sit in the rankings?
Ranking for Server01: #15,836 on seven-day player hours, top 72% of all ranked servers.
How full does Server01 get?
Server01 is not responding; status offline, last seen 20 days 17 hours ago.
Server details
What location is Server01 hosted in?
No region tag on Server01. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 47.199.215.52:28015.
What Rust version is Server01 on?
Version check: Rust network protocol 2634 and build 167209 on Windows, run by Server01. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Server01, and is it online?
Server01 reports offline. The last reading came 20 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 5 October 2026.
Map and rules
What rules does Server01 enforce, and what are its settings?
Check: gather rate. The name Server01 does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Server01?
The game generates a procedural map for Server01.
How to join
How do you connect to Server01?
To join: start Rust, press F1 and type client.connect 47.199.215.52:28015. Or press Launch Rust here and Steam opens the game and connects you.