Evil_Test
Offline 46.41.70.121:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 13hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 13hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC7d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/700
- 12/1000
- 7/1000
- 45/1000
- 66/700
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Evil_Test?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
When does Evil_Test wipe?
Once a month Evil_Test wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 7 days 6 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does Evil_Test carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Evil_Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Evil_Test?
On Rust Metrics, Evil_Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
Where does Evil_Test sit in the rankings?
Player hours over seven days put Evil_Test at #15,409, in the top 69% of all ranked servers.
What is the population on Evil_Test?
Reading for Evil_Test: offline at this moment; last seen 7 days 5 hours ago.
Operator and location
Where does Evil_Test sit?
Reading: location. Evil_Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 46.41.70.121:28015.
What Rust version is Evil_Test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Evil_Test. Check: protocol. To join, your game must match; Steam handles the update.
Is Evil_Test up, and how often does it stay up?
Evil_Test reports offline. The last reading came 7 days 5 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. The first sighting on Rust Metrics was 20 October 2026.
Map and rules
How is Evil_Test configured, and what rules are in force?
Reading the name gives no gather rate for Evil_Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Evil_Test?
Check: map. Procedural, size 5,250, seed 1337, generated by the game on Evil_Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Evil_Test?
To join: start Rust, press F1 and type client.connect 46.41.70.121:28015. Or press Launch Rust here and Steam opens the game and connects you.