#1
Offline 46.222.164.149:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/700
- 5/1000
- 76/700
- 39/1000
- 1/1000
- 141/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does #1 follow?
The estimate for #1's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 5 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
How should you read the tags on #1?
Tags published by #1, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does #1 appear in Rust Metrics lists and filters?
On Rust Metrics, #1 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does #1 hold among Rust servers?
Player hours over seven days put #1 at #13,784, in the top 61% of all ranked servers.
What is the population on #1?
#1 is not responding; status offline, last seen 23 days 21 hours ago.
Server details
Where does #1 sit?
No region comes from #1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 46.222.164.149:28015.
What Rust version is #1 on?
Reading: #1, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is #1 up, and how often does it stay up?
#1 reports offline. The last reading came 23 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
How is #1 configured, and what rules are in force?
Check: gather rate. The name #1 does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on #1?
The game generates a procedural map for #1.
Connection
How can you get onto #1?
Check: join. Open Rust, press F1, then enter client.connect 46.222.164.149:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.