Development server
Offline 46.205.221.3:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 1/233
- 13/350
- 89/300
- 18/150
- 14/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Development server follow?
To tell the rhythm of Development server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 32 days 11 hours ago.
Tags
How should you read the tags on Development server?
Check: tags. The game's server browser reads gmsoftcore (Game mode): An easier set of rules: softcore; mp2 (Max players): The server holds 2 slots; ts4 (Group limit): Team cap: 4; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Development server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Development server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Development server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Occupancy
What position does Development server hold among Rust servers?
Ranking for Development server: #14,794 on seven-day player hours, top 64% of all ranked servers. The quad group places it at #617.
What is the population on Development server?
Status for Development server: offline. Last seen 32 days 9 hours ago.
Operator and location
What location is Development server hosted in?
Reading: location. Development server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.205.221.3:28015.
What Rust version is Development server on?
Reading: Development server, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.
Is Development server up, and how often does it stay up?
Development server reports offline. The last reading came 32 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 25 September 2026.
Settings and map
What settings and rules apply on Development server?
Check: gather rate. The name Development server does not state one. Groups stop at 4 players. The label given is quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Development server?
Check: map. Procedural, generated by the game, on Development server.
Join
What do you do to join Development server?
To join: start Rust, press F1 and type client.connect 46.205.221.3:28015. Or press Launch Rust here and Steam opens the game and connects you.