S RUST #0 [TEST]
Offline EU 46.174.54.83:20520 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC23d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW27d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC30d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC37d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC43d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 124/100
- 0/225
- 16/700
- 2/200
- 3/1000
- 46/700
Quick answers
from the figures on this pageReset cycle
What happens on S RUST #0 [TEST] when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 1 it fell below half when it didn't.
How often does S RUST #0 [TEST] wipe, and when?
No next wipe can be predicted for S RUST #0 [TEST], which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 3 hours ago.
Tag meanings
How should you read the tags on S RUST #0 [TEST]?
Tags published by S RUST #0 [TEST], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who is in charge of S RUST #0 [TEST]?
The srust.io hostname on S RUST #0 [TEST] also appears on 2 other servers we track, which points to one operator.
Where does S RUST #0 [TEST] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry S RUST #0 [TEST]: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does S RUST #0 [TEST] sit in the rankings?
Player hours over the last seven days put S RUST #0 [TEST] at #15,382, #2,569 in Europe, in the top 71% of all ranked servers.
What player count does S RUST #0 [TEST] carry?
Reading for S RUST #0 [TEST]: offline at this moment; last seen 15 days 19 hours ago.
Server details
Where does S RUST #0 [TEST] sit?
Its EU tag places S RUST #0 [TEST] in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.174.54.83:20520.
What Rust version is S RUST #0 [TEST] on?
Rust network protocol 2634 and build 166652 on Linux is the build S RUST #0 [TEST] runs. Matching protocol is required to join. Let Steam update your game.
Is S RUST #0 [TEST] up, and how often does it stay up?
Check: connection. S RUST #0 [TEST] is offline at this moment. Last contact was 15 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does S RUST #0 [TEST] enforce, and what are its settings?
No gather rate appears in the name: S RUST #0 [TEST]. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is S RUST #0 [TEST] on?
Size 3,500 and seed 210551: the game generates the procedural map on S RUST #0 [TEST] from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto S RUST #0 [TEST]?
Press F1 in Rust and enter client.connect 46.174.54.83:20520. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://srust.io is where its website sits.
